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DeLuxInn

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A member registered Oct 20, 2017 · View creator page →

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Really great work! The atmosphere, the life with a crappy job and crappier managers, and the ones who surround us we can't really trust if they will understand the lives and thoughts we live with daily. You portray it well and your art and writing go hand in hand to tell the haunting story of the things that live within the self that controls us, and how we show it to the others outside is our choice... Or is it?

Very excited for the final chapters to release!

Really cool! I love the art direction, I always find it so incredible to see what RPG Maker can accomplish.
I love the dynamic between the two, and just the situation itself having the really dire things being reacted in a mundane way, and the mundane being reacted in a dire way. Though to be honest, retail really is that frantic in real life.

Thanks for the really enjoyable time, I can't wait to check out more of y'alls stuff!

This is a review for the game jam version: No Time For Mercy isn't afraid to get real with emotions. The way the scenes are written feel genuine, as if it's just another day in a small town. It hits especially hard if you had worked retail and lived in a relatively low population area. But the air of familiarity gets challenged, and eventually torn apart altogether.

It takes about an hour or so to beat the game, and it's time well spent, with the gorgeous art and the down to earth characters. It's interesting to see how the choices play out, and learning who you can trust as well as how you can trust is nerve wracking. To think there will be more art and dialogue to enjoy in the future is exciting, considering what is here is already a full meal!

All in all, the build up of dread, as well as the sentiment of missing a friend, and wanting to see them again no matter what, is shown in a haunting way. The narratives gets you hooked before you know it, and the pay off is well worth it.

This is a review for the game jam version: No Time For Mercy isn't afraid to get real with emotions. The way the scenes are written feel genuine, as if it's just another day in a small town. It hits especially hard if you had worked retail and lived in a relatively low population area. But the air of familiarity gets challenged, and eventually torn apart altogether.

It takes about an hour or so to beat the game, and it's time well spent, with the gorgeous art and the down to earth characters. It's interesting to see how the choices play out, and learning who you can trust as well as how you can trust is nerve wracking. To think there will be more art and dialogue to enjoy in the future is exciting, considering what is here is already a full meal!

All in all, the build up of dread, as well as the sentiment of missing a friend, and wanting to see them again no matter what, is shown in a haunting way. The narratives gets you hooked before you know it, and the pay off is well worth it.

This is a review for the game jam version: No Time For Mercy isn't afraid to get real with emotions. The way the scenes are written feel genuine, as if it's just another day in a small town. It hits especially hard if you had worked retail and lived in a relatively low population area. But the air of familiarity gets challenged, and eventually torn apart altogether.

It takes about an hour or so to beat the game, and it's time well spent, with the gorgeous art and the down to earth characters. It's interesting to see how the choices play out, and learning who you can trust as well as how you can trust is nerve wracking. To think there will be more art and dialogue to enjoy in the future is exciting, considering what is here is already a full meal!

All in all, the build up of dread, as well as the sentiment of missing a friend, and wanting to see them again no matter what, is shown in a haunting way. The narratives gets you hooked before you know it, and the pay off is well worth it.

This is a review for the game jam version:

No Time For Mercy isn't afraid to get real with emotions. The way the scenes are written feel genuine, as if it's just another day in a small town. It hits especially hard if you had worked retail and lived in a relatively low population area. But the air of familiarity gets challenged, and eventually torn apart altogether.

It takes about an hour or so to beat the game, and it's time well spent, with the gorgeous art and the down to earth characters. It's interesting to see how the choices play out, and learning who you can trust as well as how you can trust is nerve wracking. To think there will be more art and dialogue to enjoy in the future is exciting, considering what is here is already a full meal!

All in all, the build up of dread, as well as the sentiment of missing a friend, and wanting to see them again no matter what, is shown in a haunting way. The narratives gets you hooked before you know it, and the pay off is well worth it.

An incredible, thought provoking game !

Dana and Fawn are both lovely and well written characters. It feels all natural, and the dread is much heavier for that reason. It'll have the player question what they would do if faced in a situation like this with someone important to them.

The art is gorgeous, and it's easy to want to stare at each moment for hours. Both of your styles complement each other very well, and that combined with the dialogue + sound design brings such a deep immersion. The intense moments can hit in such an incredibly specific way and it really resonated with me personally. I cannot give this enough praise! Good work the both of you!

An incredible, thought provoking game !

Dana and Fawn are both lovely and well written characters. It feels all natural, and the dread is much heavier for that reason. It'll have the player question what they would do if faced in a situation like this with someone important to them.

The art is gorgeous, and it's easy to want to stare at each moment for hours. Both of your styles complement each other very well, and that combined with the dialogue + sound design brings such a deep immersion.

The intense moments can hit in such an incredibly specific way and it really resonated with me personally. I cannot give this enough praise! Good work the both of you!

Join here!



Welcome to Jam For The Breakfast Of Tomorrow, an RPG Maker based contest!

The goal is to make a game using any RPG Maker engine. The catch is that every entry must use the same premise:

The MC needs to get their breakfast. However, the world seems to be against this idea. 

Minor inconveniences pile up one after the other until it escalates to an eventual war.

But the MC has an undying will. They will not stop due to their mentor's advice: 

"Breakfast is the most important meal of the day"


Contest is currently running from right now till September 2, 2019 MIDNIGHT Central Time] !


The winners of this contest, depending on their placing, will receive copies of  RPG Maker VX, RPG Maker XP, RPG Maker 2003, and RPG Maker 2000 on Steam!

While there are prizes to be claimed, know that every effort for all submissions will always output joy, no matter the outcome!

1st Place: Wins one code to receive RPG Maker VX on Steam 

2nd Place: Wins one code to receive RPG Maker XP on Steam 

3rd Place: Wins one code to receive RPG Maker 2003 on Steam 

Community's Pick: Wins one code to Receive RPG Maker 2000 on Steam

Places 1st to 3rd will be chosen by a team of judges who will grade and vote each entry after the contest's end. Community's Pick will be decided by the number of votes given to the entries after the contest's end. The submission with the highest amount of votes by the end of the voting period will be crowned the Community's Pick.


Interested? 

Here is the link to the Jam!

Thank you so much for playing! 

Yup, I'm debating whether to add the General Canadia in front of that in an update unrelated to the contest to further play up the reference :)

Thank you so much for playing!

Okay, I posted a walkthrough! Hope you enjoy !

Awesome! Thank you so very much for playing it and leaving a review! I'm glad you enjoyed :D

Thanks for the feedback, and you are absolutely right! I tried to include more hints but perhaps a FAQ/Walkthrough would be a great idea! I will get right on that :)

Stay tuned! And thank you again !

Oh yes! Be sure to speak to everyone! They'll give some pretty big hints.

And also maybe sometimes what's below your feet counts ;)


<One of the potions are a hint, the rest are a bonus !>

Absolutely!