Here's the thing about Märchen Line: the rules are made up and the points don't matter.
Which isn't to say that the gamification of the visual novel isn't there-the stats are roadblocks to passing relationship checks with your chosen date character, and you will pass/fail certain events based off of how much of each stat you have. It's a satisfying, straight forward mechanic that I am happy to say will reward you for engaging with.
But for me, the whole game is an interesting dialogue about the nature of war. The horror is in the game's DNA, the central conceit from the beginning. It's hard to be critical about war in a game where war is the center focus-in fact, looking at any games that supposed do so (Spec Ops: The Line is an leading example for me) a lot of the compliant turns into the denial of agency, the surrealism of the narrative.
That's the point.
Märchen Line isn't about a messianic savior. It isn't about the Great Men of History Theory or a deconstruction of "we should all be nicer to each other". It's a psychological thriller where the horror is walking towards the door at the end of the hallway and having to open the door.
Definitely try it, it's worth the playthrough.