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Nikolay Bychinskiy

105
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A member registered Jun 03, 2023

Recent community posts

Also if you want exact full path - you can see it in Help menu.

Out_of_Touch/Saves in your external storage home folder.

No, use Wine/proton with dxvk, it’s better than native linux version could ever be.

I suspect you were trying to open auto save page from save menu instead of load menu. I’ve had plenty of people report auto saves do not work who did that.

If you’re on android just download installer 5. Otherwise you have to do full download if you missed an update, maybe try your luck with older patron posts and see if links are still up.

It should pop up when you start app first time. If it didn’t - it should be somewhere in app settings. Unless this permission doesn’t exist at all on your phone for some reason.

If it doesn’t start up there wouldn’t be any files, they are created once you click “Install” inside the app. Did you give it permission to access files because that’s what it needs to run and that’s why it uses old android API.

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Autosave works for everyone. Did you turn it off in settings? Even when turned off it autosaves in certain situations, such as victory in combat or exitting the game. Where are you checking for auto save slots? You have to press A button in the load menu (it is NOT available in save menu for obvious reasons).

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How did it fail? Did it open app and install assets but then failed to install runtime? If so, check if Out_of_Touch/Game.apk file exists and install it manually, if it doesn’t exist then you have overzealous antivirus deleting game apk before it’s installed. Or did it not open app at all? The error you’re getting is normal, it’s impossbie to build app using new android api because it doesn’t allow file system access at all.

Can you show error? And tell me if installer runs but fails or if it doesn’t run at all?

When did you download it? Does it upen installer application and only fail at the end? If installers can run but fail at the end - you might’ve downloaded on the first day when wrong version was uploaded, download update apk, delete Out_of_Touch/Game.apk file on your phone and install update apk. Otherwise I have no idea.

It should work. We lost nitro for a bit which deleted custom link.

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If you’re on android just download update installer - it’s listed separately. If you’re on previous update then it will just install new content. If you’re more than 1 update behind it will tell you which installers to download to install missing content (usually it will require only the last installer, so if you know you’re several updates behind - just download last installer and if it’s not enough it will tell you which ones to download)

There are animations in early chapters (up to 26). Scenes are getting updated with animations retroactively over time.

For some early ones. They are retroactively getting updated.

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Try downloading the smallest one and run it, if it runs then the game will most likely run and you can download the rest (you won’t be able to start the game without all of them but installers are built the same way as the game so if they can run then game should too). I think it is built for android 4.4 and up but I doubt it actually runs on 4.4, but on 8.1 it should run.

Google dropped support for 32 bit apps in android 14 I think. Try experimental build on discord.

If it only supports 64 bit apps - no, it can’t run it. You can try experimental 64 bit build pinned on discord in android support channel but it requires manually extracting content from installers because I only built 64 bit game runtime.

You’re the first person with that problem. Do you mean loudness is inconsistent between tracks? It used to be inconsistent but for over a year most tracks should have normalized loudness within reason. Or are you talking about something else?

No, that’s not how it’s pronounced. It closer to Cro-Yare-Agh (as CJ says it in the text).

There is, it is not published here but there is a full translation by WhitePolarFoxxx.

Listen to how name is pronounced by Cro VA in ch15, right before combat or by CG VA if you lose.

Try using download manager. Large Itch.io downloads sometimes fail and can’t be resumed but download managers usually allow resuming download from a new link.

What do you mean large? It’s smaller than desktop version, 7GB vs 10GB. It’s just very long.

All voice actors are in the credits, but that’d be Gianni Matragrano.

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Try experimental 64 bit build on discord in pinned message in #oot-android-support. It will require manual asset installation though. If you already downloaded installers you only need to download experimental runtime and manually extract assets to correct location as described in the install instruction for 64 bit build on discord.

It literally says above download links that you need all of them.

You can find song file names in the console but a lot of music is original, you can find link to full soundtrack playlist pinned on discord in one of the channels.

Press and hold power button.

Unpack archive and copy contents of Update folder to your game folder, confirm replacing old files. Make sure that you’re actually updating previous version and not skipping versions. If you skipped version you will have to do full download or find if links to old updates still exist somewhere.

I made experimental 64 bit build, it is available on discord if you still want to try it.

I made experimental 64 bit build so if you still want to try to play, it is on discord.

Try using download manager to recover from failed download. If that doesn’t help you can try mirrors on f95.

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They contain different assets but to run the game you need to run all of them. Entire game is ~7.2GB on Android (while normal limit on app size is 2GB). After completely installing the game you can remove them.

For patrons came a few hours ago.

100 chapters are planned, but chapters 1-15 are very short compared to the rest. So less than 50% but it’s also very long (425k words, 41.5k renders).

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It should work on your laptop. I was testing game performance on my 12 year old ASUS ultrabook with integrated graphics that couldn’t even run Hearthstone when it released. Unless it’s something even more ancient/weaker - you should be fine, maybe there would be some hiccups when loading images/videos but in general it works well. The only exception is that if you’re using Linux and running it under wine and your hardware doesn’t support Vulkan you will need to mod the game by extracting video bundles, transcoding to vp8/vorbis webms and rebuilding them in Unity 2019.4, otherwise videos will likely not work at all or will be completely messed up.

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Poco X6 Pro should support it. Are you using custom ROM? Official Xiaomi HyperOS/MIUI ROMs should have Tango translator which translates 32 bit instructions into 64 bit allowing to run 32 bit apps despite not having native hardware support. Most AOSP based custom ROMs don’t include Tango so wouldn’t run apps.

edit: nevermind, apparently Poco doesn’t include Tango binary translator for some reason, at least from what I read.

I did mention that it’s possible on some phone models but it’s definitely not a process for average phone user. After a quick search I couldn’t find if anyone made a ROM or patch for S24 that allows running 32 bit apps so you’re most likely out of luck.

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Because they are apps. They have the same bundle id as game, so when they extract all assets inside and install game it will just replace installer on your phone and you can delete installer apk files. If it says it’s incompatible it’s one of the two - either you have new android and it complains about incompatibility due to 32 bit but you can ignore and still run them OR your phone doesn’t support 32 bit at all, then you’re out of luck, there are some ways to run 32 bits apps but they are complicated and don’t work on every phone. Eventually there will be 64 bit build but likely not this year.