Also if you want exact full path - you can see it in Help menu.
Nikolay Bychinskiy
Recent community posts
Autosave works for everyone. Did you turn it off in settings? Even when turned off it autosaves in certain situations, such as victory in combat or exitting the game. Where are you checking for auto save slots? You have to press A
button in the load menu (it is NOT available in save menu for obvious reasons).
How did it fail? Did it open app and install assets but then failed to install runtime? If so, check if Out_of_Touch/Game.apk
file exists and install it manually, if it doesn’t exist then you have overzealous antivirus deleting game apk before it’s installed. Or did it not open app at all? The error you’re getting is normal, it’s impossbie to build app using new android api because it doesn’t allow file system access at all.
When did you download it? Does it upen installer application and only fail at the end? If installers can run but fail at the end - you might’ve downloaded on the first day when wrong version was uploaded, download update apk, delete Out_of_Touch/Game.apk
file on your phone and install update apk. Otherwise I have no idea.
If you’re on android just download update installer - it’s listed separately. If you’re on previous update then it will just install new content. If you’re more than 1 update behind it will tell you which installers to download to install missing content (usually it will require only the last installer, so if you know you’re several updates behind - just download last installer and if it’s not enough it will tell you which ones to download)
Try downloading the smallest one and run it, if it runs then the game will most likely run and you can download the rest (you won’t be able to start the game without all of them but installers are built the same way as the game so if they can run then game should too). I think it is built for android 4.4 and up but I doubt it actually runs on 4.4, but on 8.1 it should run.
Try experimental 64 bit build on discord in pinned message in #oot-android-support. It will require manual asset installation though. If you already downloaded installers you only need to download experimental runtime and manually extract assets to correct location as described in the install instruction for 64 bit build on discord.
It should work on your laptop. I was testing game performance on my 12 year old ASUS ultrabook with integrated graphics that couldn’t even run Hearthstone when it released. Unless it’s something even more ancient/weaker - you should be fine, maybe there would be some hiccups when loading images/videos but in general it works well. The only exception is that if you’re using Linux and running it under wine and your hardware doesn’t support Vulkan you will need to mod the game by extracting video bundles, transcoding to vp8/vorbis webms and rebuilding them in Unity 2019.4, otherwise videos will likely not work at all or will be completely messed up.
Poco X6 Pro should support it. Are you using custom ROM? Official Xiaomi HyperOS/MIUI ROMs should have Tango translator which translates 32 bit instructions into 64 bit allowing to run 32 bit apps despite not having native hardware support. Most AOSP based custom ROMs don’t include Tango so wouldn’t run apps.
edit: nevermind, apparently Poco doesn’t include Tango binary translator for some reason, at least from what I read.
Because they are apps. They have the same bundle id as game, so when they extract all assets inside and install game it will just replace installer on your phone and you can delete installer apk files. If it says it’s incompatible it’s one of the two - either you have new android and it complains about incompatibility due to 32 bit but you can ignore and still run them OR your phone doesn’t support 32 bit at all, then you’re out of luck, there are some ways to run 32 bits apps but they are complicated and don’t work on every phone. Eventually there will be 64 bit build but likely not this year.