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Alexander Wilson

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A member registered Dec 25, 2019 · View creator page →

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I’m not a big tower defense guy, but I really enjoyed this! Did level 1 and 2 and had a great time.

I would suggest this to anyone who likes tower defense, or if you just want to experience a little city building with good aesthetics.

Thanks for the feedback, and we’re glad you enjoyed it! We plan on fleshing this game out more once the competition is over.

It was our first game built in Godot and a first project for some of the contributors.

We even dynamically generate the overworld map every run! I’d love to get some feedback/comments from you on it.

Link: https://itch.io/jam/game-off-2020/rate/831704

Alright, no problem! Thanks for letting me know.

If you get a chance to try it out, please let us know what you think!

Ah, an info symbol makes perfect sense! Let’s see what we can do.

I’d love some feedback or comments about our game, SAAN: Lunar Flares: https://itch.io/jam/game-off-2020/rate/831704

I’d love to get some feedback/comments from you on our game, SAAN: Lunar Flares: https://itch.io/jam/game-off-2020/rate/831704

I’d like to get your opinion and thoughts on our game, SAAN: Lunar Flares, as well: https://itch.io/jam/game-off-2020/rate/831704

Thanks for the kind words! We’re glad you like the game concepts!

The procedural map generation was a big piece of our plan, and I think it adds most of the replay-ability to the game.

The story was lost to our aggressive timeline, but we’ll flesh it out as we continue development.

We’re glad you enjoyed it!

  1. Most people were completely confused by combat as well, so there’s obviously some things to fix, and make more clear.

  2. Yeah. There were lots of small UI things we could have added to combat to make it more clear what was going on. We plan on adding them in the future.

  3. We’re also glad you found the item descriptions (we had a great time writing them!), but we are not sure how to make it obvious to hover on them to get the details. Any suggestions on how we could do that?

  4. We wanted transitions SOOOOOOOO badly! We just ran out of time!

  5. Agree with both. We had to focus on the major crashes instead of those minor things. We’ll get them in the next release.

Thanks for the kind words. We plan to keep working on it.

Once you find the nearby ones, you have to go even further out to get them. I do big arcs in a direction to find them.

It was our first game built in Godot and a first project for some of the contributors.

We even dynamically generate the overworld map every run!

Link: https://itch.io/jam/game-off-2020/rate/831704

Thanks for the feedback!

We agree with you on combat needing more love. There was so much more we could have done with it.

We appreciate the feedback!

We are glad you enjoyed it too!

The truth is: we wanted to do more with combat, but we just ran out of time. We love your ideas about improving combat, and if we continue with this game, we’ll probably go that direction. Your idea for tying oxygen management into combat is a good one too. Thanks for sharing!

SAAN: Lunar Flares community · Created a new topic Bugs

Post any bugs found here. Please include the version number found in the top right of the title screen.