When using Ctrl+Plus and Ctrl+Minus to change the browser zoom, the game considers this shortcut as an answer. Result? I answered everything in just a couple of seconds, and that was definitely not my intention.
Denilson Sá
Recent community posts
In a slightly similar idea, there is this other game where the graphics are made purely out of static noise. Yet, you can clearly see the platforms and hazards.
It's called "Lost in the Static": https://silverspaceship.com/static/
Suggestion: let the left-click cycle through white-black-cross, and the right click to cycle in the opposite direction. That would enable the game to be playable by touch screen, with no detriment to mouse users. Look at "Simon Tatham's portable puzzle collection" for an implementatiom that behaves as I described.
Nice idea, nice implementation, but I have a couple pieces of feedback to make it smoother:
Having to move the hands between mouse and keyboard gets quite annoying. I'd be happy with a full-keyboard (and full-gamepad, and optionally full-mouse) control scheme.
Also, if I'm controlling one piece and click on another, I'd expect to move the control directly to the other piece, instead of having to click twice.
The game (both the Jam version and the updated version) gets a little bugged if I switch to another browser tab and come back later. It's like part of the game engine continued running, but other parts (gfx?) didn't.
And I agree with other people: having a full version of this game would be great. :)