the narrative themes of Neotrogla targeted me at such a perfect time and i like it in such a normal way, so i really appreciate how you can look back and reflect on how that experience could be made even better! you're only improving with every new step forward in your game development, and i'm honestly so psyched for what you have planned in the future
venom
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i liked this one!! really fun sound design and modelling, i could feel the passion in that synthesiser :)
i particularly loved that minor dream sequence towards the start which perfectly emulated those strange "game dreams" i had a lot when i was a kid after playing games for too long, where it was like i was INSIDE future racer 2000... really just so much fun, nice work!
boy, does this unnerve me. i absolutely adore the overall look of the game and goddamn is the ambience/audio direction perfect. the gameplay and visuals really do throw me back to the psx era, and the SFX are all so lovely. brilliant atmosphere, really kept me feeling very uncomfortable. all in all, great work!!
i thought i'd type out some thoughts/things i noticed!
things i thought might be intentional
-player can still be hurt while climbing through the hole in the wall
-in some rooms/zones time feels as though it's been sped up
little things:
-maybe assign ESC to leave the inventory menu? just something i kept accidentally doing!
-while mashing the E key to enter a room only finding it to be locked/blocked, the prompted messages stacked over each other and wouldn't let me move unless i dismissed them all!
EDIT:
-allow us to skip cutscenes;;
-can still open the inventory screen during cutscenes
i loved this and i really truly cannot wait for more. youre extremely talented and I'll be waiting with bated breath for updates/a full version!! those things are definitely going to be in my dreams tonight :'D