I like the concept, and the creative puzzle solving it inspires, despite it feeling like I'm cheesing the puzzle doing so at times. However, using water blocks for climbing is a royal pain in the a**.
Some one-way valves in the levels would be nice to prevent backtrack routes. Some areas were difficult to get to, and then you would have to get back out of them as well.
Maybe give the elemental blocks some simple textures with a colored outline. Having them be basic colors as is while everything else (excluding the background) is textured feels very out of place. Some simple auditory feedback wouldn't go amiss. Block spawn and jumping/landing feedback for example
DepthsOfMadness
4
Posts
3
Followers
4
Following
A member registered Jun 08, 2020 · View creator page →
Creator of
A visibly dark platformer that requires spatial awareness and mental mapping to complete.
Platformer
Play in browser
Recent community posts
It's more entertaining than I'd like to admit.
Some feedback:
- Enemies should stop being able to attack when they are in the process of dying. I've had it happen that some enemies still fired at the end of their death animation, which basically meant a bullet appeared out of thin air after I had already shot said enemy.
- Please just let me start the game by pressing shoot (Space/M1). If I want to do multiple runs in a row it's annoying to have to grab my mouse and click on the ship to start, while I CAN press space to move on from the scoreboard menu. M1 as initial click, sure, but while the window is still in focus it'd be nice to use Space to start.