Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

der_teilnehmer

6
Posts
1
Followers
8
Following
A member registered Dec 12, 2018 · View creator page →

Recent community posts

Okay, if anyone else is considering this (and Jack, for you as feedback), the cards cannot be given to a printer as they are, because there's no margins (either in addition to the card format or an inner margin). The way they are, printers cannot cut them with precision.
Additionally, backs and fronts are not in separate files, which printers hate.

To create the correct files, you need to:
a) Print a PDF from Cards.pdf with this pages option for all the backs:
1,1,1,1,1,1,1,1,1,1,1,1,1,1,16,16,16,16,16,16,16,16,16,16,16,16,16,16,31,31,31,31,31,31,31,31,31,31,31,31,31,31,46,46,46,46,46,46,46,46,46,46,46,46,46,46,61

b) Print a PDF from Cards.pdf with all the front sides: 
2-15,17-30,32-45,47-60,62

Now you have 2 PDFs, which your printer company will like! Alas, they have no margins. Maybe you can order cards that are a little bit smaller (say, 64 x 114, cutting 3mm off each side), that would be easiest. There's no text near the borders, you'll only lose the colored border. Jack, if you included these files and erased the colored border, people could more easily give it to printers!
If y'all have access to something like GIMP, you could open the PDF and color in the border in the color of the background (which I will do).

I'm looking forward to playing this soon! :) My printer takes 17€ per card set.

Wonderful, thank you!

Thank you, that sounds perfect!

Hello! I consider getting this to have it printed. Are the card designs created with enough margins to make this possible? And are the 4+4 opening/ conspirator ccards the same size as the rest?

I'm hoping to have a PDF with a card on each page, because that's what the printer needs. Thank you very much!

From the last update: 

We still plan to release Dorfromantik on itch.io as well. Currently, however, we can not support too many platforms at the same time, because we simply lack the necessary man-power as a 4-man team. We don't want to rush things but rather give itch.io a worthy launch, which we currently have planned for the months after the Early Access launch on Steam.