Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Derek Bottles

5
Posts
1
Topics
4
Followers
1
Following
A member registered Dec 18, 2022 · View creator page →

Creator of

Recent community posts

(1 edit)

Hello! Entering on my own 25+ but was wondering; I have a mockup from 3-4 years ago, wondering if I can reference it for my idea on this game?

I won't be using the characters as they're static and the story idea I have is very different, I'll be redrawing a lot of this as my skills as a pixel artist has changed a lot since and there's so many little mistakes I'm noticing, even as I type this.

Of course I won't be touching anything until the jam starts, just planning the scope/length of my project.

The other question I have, is that are we allowed to use/reference assets that are free/bought on itch.io? Mostly worrying about work as a solo dev with the time allocated.

Also! was wondering when the jam start are we allow to post a dev log? I find it helps me when I develop games to make a twitter thread, though to ask just to be sure!

Thank you so much for taking the time to play my game demo ShadowZael! I'm really happy to hear you enjoyed and clicked with it, I'm glad you noticed how it can be optimized for speedruns, that was a thing that naturally came from me play testing it hundreds of times and changing the rooms over and over to fit both styles of play! Amazed someone noticed that!

I 100% agree on the first room specially, I've spoken to a few people on this but if you check out my devlog you'll see progress where I change stuff up here: https://twitter.com/DerekBottles/status/1748110657864540253 (this is the new version of the first room, it wasn't difficult to change up but the safe zone/fall at the start was super important for people starting out!) 

I'm also updating the tiles or rather adding more stuff to the aesthetic of that level, I want to strike a balance so it doesn't distract from the hazards in the room, specially like you mentioned the empty parts of some rooms but also looking very nice!

There's going to be a lot of positive changes and updates for the proper demo in a few months! Thank you for sticking around and I'll do my best to keep at it!

I hope you can beat the boss one day, I belive in you

Hi there, I'm sorry there isnt an option in this game to change language, so it would be hard to implement but hopefully in the future I'll implement a way so i can switch between language options! Thank you for reaching out that said!

(1 edit)

Thanks for the feedback sicave! Sorry to hear you had issues with the gameplay, a lot of that is being changed up as I go through it with a group of people who are big into platformers, things such as being able to dash from the ground, more control when you're hit back and a jump buffer to name a few planned changes alongside level design considerations and changes to match that.

That said i appreciate you bumping the rating for the other aspects of the game, and for taking the time to play it despite it's flaws, I hope you can look forward to the full demo which is will be released in a few months (hopefully, never know how it goes with game development)