It's not a bug, it's an unimplemented feature.
DerekL
Recent community posts
Theatres will increase Smart and Funny.
https://sadambober.itch.io/idol-manager/devlog/124303/update-beta-14-theater
Bugs collected over the weekend:
= Mental stamina loss announced for idols not using mental stamina. At least, except for bullying, this feels like a bug to me.
= Idols who have lost mental stamina are picked up for auto heal by physicians that are set only for physical and being then treated for physical.
= Played the "No Critical Failure" card, still got hit with 30% loss of hype.
= Idol hired from "buyout copycat group" event not gaining fame.
= Bug: Idols nearing graduation have their physical stamina crash... This crash is not detected by physicians and not picked up for auto heal.
Stylists now level excruciatingly slow - working only on her primary skill, it's taken one stylist most of a year to advance from two stars to four. Given the extremely painful slowness of advancing through the higher star levels, that does not bode well for the future. Seems to me that they need a slight boost in that department.
And I still don't understand why the two different types have such radically different starting levels.
More bugs...
- Full screen display bug. An idol was announcing her graduation date, idol appeared but the text overlay did not. Could click through to the background.
- Single lineup screen bug. Putting idols into the lineup, when I moused over the idols in the lineup the tooltip was all the same idol. Oddly enough, it wasn't an idol on my roster, or that had ever even been on my roster. Exiting and reloading cured it.
- Concert playlist bug. The idols who had centered the songs were all scrambled. Exiting and reloading restored thing to normal.
- Spa Day bug. The message displayed ("+ x stamina") when you click on the heart in the details panel does not always match the stamina displayed in the tooltip. I think the details panel/tooltip are not getting properly updated. This happens pretty consistently.
I agree, in terms of fans, the cafe is massively overpowered. As a source of additional income, I'm not so sure. Unless you build one early(ish), by the time you can comfortable afford a cafe - you don't need additional income.
I could see the cafe (and theater?) as more of an early game thing. (The AKB048 model.) A step just past the "modeling agency" stage. (Though I'm not fond of that model, it is easiest starting strategy.)
- After a concert, the spacebar no longer pauses the game.
- When an idol has announced her graduation date, her physical stamina crashes (her recovery rate seems to crash and then recover).
- When an idol has announced her graduation date, her salary stops being updated and I start getting "not happy" messages.
"When we click on the page with previously released singles, I would like a little button displaying who the center of that single was. "
With the latest update, just hover your mouse over the song to see the center.
"When getting girls into contracts (TV shows/advertisements) it'd be super useful to display how many contracts they're already in and how much stamina they're losing per week."
Right click on the girl's portrait to see this information.
"Sorry, I may have used the wrong wording to convey my thoughts."
Yes, you did. And I was as polite as possible in my reply... But then you doubled down on the condescension in your second reply, so now the gloves are off.
I've been playing serious and complex games of various types (that is, more than Monopoly) since my senior year in high school nearly forty years ago. I've been beta testing games of various types off and on for twenty five odd years. I do not need you lecturing me on how the process works, as I'm quite well versed in it.
I am also quite aware of the stage of development of Idol Manager. And and important part of this stage is the developers hearing from users all across the spectrum - from those that find it easy as well as those that find it hard. Unless you have a private line to the developers, you have no idea of their intentions. Nor do you know if the difficulties some have encountered are intentional or unintentional. They could be a feature. They could be an unintentional consequence of the recent changes, or they could be a flat out bug.
And with that, I will end my part in this particular subthread. My apologies to others who had to wade through this.