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derelict.computer

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A member registered Jul 05, 2015 · View creator page →

Recent community posts

Would you like to add endless, non-repeating ambient music to your Unity game? DroneMachine can help make that quick and easy! It's a little procedural music system based on "phase music", a composition technique made famous by Steve Reich many years ago. Just drop in some synths and key change triggers, and your game will produce evolving music that can respond to player actions, environments, or other game events.

https://derelictcomputer.itch.io/dronemachine

Smoked Salt Interactive is a 3d visual music remixer for Win/Mac (iOS soon), featuring new music by Dev79. This is part of a series of visual music games I've been making, each one based around a piece of music that's chopped up and re-sequenced to be manipulated in real time.

Game Page (pay-what-you-want, no minimum)

As I make these, I'm developing a system for creating interactive music in Unity, which is also available free and open-source (hosted on GitHub). If you're interested in interactive music, I'd love to hear what you're making and what kinds of tools you'd like to see to aid in your process.

Hey folks! I'm Charlie, and I make small interactive music experiences. There's a new one coming out this Thursday, in fact! I work primarily in Unity, and I've also been making a tool set for creating interactive music as I go along. The new feature in it that I'm excited about is a system of real-time synthesis modules that I can slap together to make a bunch of different synthesizers. Basically I'm a big old music nerd.