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Derivativv

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A member registered Feb 24, 2020 · View creator page →

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Yeah, that's a bug we became aware of after launch. We're likely going to release a patch after the voting period. Thanks for playing though, and thanks for the feedback!

Thanks for playing! Ideally we would have liked a bit more variety but we ran out of time to make anything that would have functioned well. Thanks for your feedback!

Yeah, we were planning on implementing one more microgame to break up a bit of the monotony but we unfortunately ran out of time. Glad you enjoyed it, though! Thanks for playing and thanks for the feedback!

Glad you liked it! Thank you for playing :)

I'm glad you liked it! We def had a few strange glitches, so that's totally fair! As for the cow, we needed something that could block out the sun that was fairly easy to convey. A cow was the first thing that sprung to mind!

Designer for the project here, I'm going to be pushing for more responsive controls on the character in the future because we've gotten complaints about it a couple times now. There was weapon spread put on the shotgun and minigun, but not the pistol or laser. That being said, I'm totally willing to revisit the concept and see if it's something we can consider another avenue. I've gotten reports from other people that they couldn't kill some enemies and we're currently trying to isolate what the issue might be. We're also aware of the adrenaline problem and it seems like the adrenaline is decreasing too quickly as is. We're discussing whether we want to increase the amount of enemies to reduce down-time and increase the opportunities to raise the adrenaline bar or if we want to slow down the decay rate on the bar itself. Getting shot at to increase adrenaline was something we wanted to include but had to cut last minute, but that was the original plan.


Ultimately, I'm glad you were able to see the concept we were going for though and I really appreciate your feedback!

Ok, I'll see what we can do to make the controls a bit more responsive! Thanks for the feedback!

Designer for the project here, I'm glad you liked the gun swapping mechanic! Do you think there's a way we could change the punch to feel more satisfying for the player? If not, we can revisit the start of the game once the jam is over and reevaluate how the player is equipped at the start of a run.

To my knowledge we didn't have a ton of issues with choppy gameplay. Maybe something we overlooked or maybe it's a screenshake problem like you mentioned. Thanks for bringing it to my attention, we'll start looking for what the problem might be!

Glad you enjoyed the aesthetic, we worked super hard on it!

Thanks for playing and giving us feedback, it helps us out a ton!

Designer for the project here, I'm glad you enjoyed the game! I didn't think about the hit detection issue, but you might be on to something! We'll look into it once the jam is over and possibly update it. We're aware of the feedback problems, that was an unfortunate result of last minute cuts to meet the deadline. In an ideal world some of the mechanics would have been a lot clearer. Either way, I'm glad you liked the aesthetic, I worked really hard on that with the tools we had!

Thanks for the feedback and playing the game! It helps us out more than you know!

Designer for the project here, thank you so much for the review! Any way you could clarify what you mean by having troubles managing the controls?

We've received other feedback about the adrenaline going down too fast and I agree. We'll probably tweak it in the future!

Either way, thanks for playing the game! Glad you enjoyed it

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Designer for the project here, thanks for the feedback, I really appreciate it! Would a prompt on screen saying something like "Kill him" or something clarify that mechanic?

Either way, thanks for playing, my dude!