Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

desertp

3
Posts
47
Followers
5
Following
A member registered Oct 03, 2019 · View creator page →

Creator of

Recent community posts

I am aware of that function. That doesn't solve my issue. That would work if the program was behaving correctly. It's not on my end.

The program does not adhere to these settings after you close the application. The next time you launch it, the program will be back on system default no matter what you set prior.

Once you launch the program again, it will reset itself back to the system default, ignoring any changes you have made. The settings will still be set in Windows as well, making this all the more peculiar. Basically, the program simply ignores Windows.

This might be a Unity issue after I brought it up with some developer friends of mine.

The current fix is: You have to then manually set it to the correct audio device every single time you launch it, which is really annoying to remember to do every single time you open TITS. Otherwise it will be on the default.

This anomalous behavior could be potentially solved with an in-application check for which audio-device is desired by the user, and forcing the program to override its attempt to use the system default.

I was wondering if you would please consider letting us choose which audio device the sounds play through.

Currently I am trying to set the audio device for this program with Ear Trumpet to be a different device other than the default playback audio device, because I do not want the sounds playing over my default speakers.

However, every time TITS is launched, it resets its audio device back to the the Windows default audio device, ignoring any overrides I have set. I have to fix it every time I launch the program, which is unusual.

A setting to select which audio device plays the audio in the program itself would fix the issue.

marbl