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DesiDee Games

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A member registered Dec 18, 2019 · View creator page →

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Thank you so much, that's a huge compliment coming from another developer!

Hard to say how long it takes. It usually takes a solid year or more for me to go from concept to release - but to be honest, I only get in 10-15 hours of work per week, so it could probably be much faster if I had more time.

No worries! It's in the partially broken pot on the left side of the mirror (as you're facing the mirror)

Slowly! Sorry! I think I've got the final build ready, but work and a bad cold pulled me away from testing. Should only be a matter of days.

It depends on which VR system you use. If you're using Steam VR or PCVR (e.g. Vive, Index, WMR etc), just access the desktop mode in VR and open the downloaded app.

If you are using Quest, it needs an extra step. First, it needs a link cable to connect to the computer. Once you have that, connect your headset to the computer, open QuestLink, then open the desktop from the menu, and double-click the downloaded app to start it.

Aww, thank you so much! That’s very sweet! And very reassuring to hear the newer version works better!

You’re actually the first person to mention the body freezing on pickup. I wonder if it’s related to the freeze/mirror modes - I think somebody else mentioned those accidentally getting triggered before.

Anyway, thank you again for playing and for the kind words!

Awesome, I'm glad you enjoyed it! Making the models for this one was actually really difficult. I used VRoid for the base model, but the male and female meshes have different vertex counts and I couldn't get the morphs to export - so there was a LOT of manual work sculpting and re-rigging.

Thank you for the bug catch with the paper! Next time I go back into this, I'll have a go at fixing it!

Yes, the current list I’m working on is: a distance setting for the distance grab, a restart and restart+ function, and maybe hair which grows over the camera (I have this effect in the PC version and it looks great, but not sure it will work in VR)

Yeah, it wasn't as good as I wanted it to be. I thought about hiring an illustrator, but with all the different costumes and body shapes, I would need close to 100 images. Sorry, despite making games, I'm a very offline person, I don't use Discord.

Nice! Thank you for the comment, I hadn't gotten much feedback after the update, so really good to hear things are working better!

I'm glad you like it! The main character illustration is from Itch (Female Character Sprite for Visual Novel) though I did make many of the custom outfits and body changes myself. I have looked into creating a lower half, but I wasn't happy with the result. I think I need help or funding in order to achieve this.

Hello, welcome to this site! The html games (Perchance to Dream & Little Red of Ridinghood) are compatible with mobile, but I don't know how to do that with 3D games. Sorry, it's not likely in the near future.

Thank you for the recommendation/request! Sorry about the lack of those options, this was my first game, so there's a lot of missing things. If I revisit this, I will add more options.

Thank you so much! I'm really glad you enjoyed it!

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Thank you for your feedback! The puzzle does have a bug which I think I've fixed. I will release the update this week. It also includes an object respawn in case something falls (or is thrown) out of the play area.

As for your request on the expansion parts only - thank you it's a great idea - I plan to include a "reset+" option in the future which will jump to the expansion content. But I'm focusing on getting the PC version out next, so this is still a few months away.

It is in a pot on a ledge on the right-side wall (right side from where you enter). You can break the pot with one of the rocks on the floor.

If you have trouble, there's an update coming out this week that makes reaching and breaking the pot easier.

Thank you! I'm glad you enjoyed it! Double thanks for the feedback, it's very helpful!

I've got a fix in for the transformation glitch. It's in testing now and should be out soon. I'm have problems with the restart function, but I have a plan to update that in a later version.

Thank you! I'm glad you enjoyed it!

Sorry, I don't have a solid date right now. I think it should be ready by the end of July, but it's possible that it will go over into August - depending on how many bugs show up in testing and how busy my work schedule is.

Within a couple of months. I want to get a patch out fixing some of the VR errors before finishing up the PC version (because some of those same errors are applicable to the PC version too). Sorry to keep you waiting, just want to make the game as good as I can!

Sure thing!

  1. Push the red buttons on either side of the center pyramid. This will rotate the pyramid*
  2. Rotate the pyramid so the symbols on the tablets match the symbols on the floor. When you do this, the light beams will be reflected through the four tall, thin obelisks.
  3. Grab and rotate each obelisk by the handle until its light beam hits the nearest column. The column should light up when the beam hits the correct place.
  4. When all four columns are lit, the beams should disappear and the pyramid should open.

*Some users are experiencing a bug where the red buttons don't always work when all the tablets are in. It might help to rotate the pyramid first before putting in the tablets.

To be completely honest, I don't expect I'll be coming back to this project unless there is some kind of bug to fix. That said, I agree the ending is the weakest part of the game, and yours is an excellent suggestion. If I ever pick this up again, I'll do it, but I don't think the changes are that high.

抱歉,游戏内没有地图。但这是一个很好的建议。

Great! I hope you have as much fun with VR as I have!

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Edit: Ending list is available
https://desidee.itch.io/changing-time-vr/devlog/754383/ending-list

(1 edit)

Edit: Ending list is available
https://desidee.itch.io/changing-time-vr/devlog/754383/ending-list

Oh yeah, I’m with you on that cursed restart button! It’s actually already there, but I had to hide it. Works fine in the UE builder and test modes, but for some reason, it causes the packaged game to crash every time!

Anyway, thank you so much for the feedback! I’m working on another release to fix as many of these issues as I can.

From what I'm seeing online, it can work, but not directly. It seems you might need an adaptor and some third party software (Trinus VR seems to be the most recommended). Of course, I can't guarantee or endorse these methods, since I don't have a PSVR, but here are a couple of websites that explain the process they used:
https://www.techadvisor.com/article/732131/how-to-use-playstation-vr-on-pc.html
https://www.lifewire.com/how-to-connect-psvr-to-a-pc-5197483

Here is another link that suggests connecting your Quest to Steam VR and running it that way. While I don't have a Quest to test with, Steam VR is able to run the game fine on my system. Hope this helps: https://www.businessinsider.com/guides/tech/how-to-play-steam-games-on-oculus-qu...

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It sounds like you might have gone out of bounds for your tracking. In the next update, I'm going to try including some grab assists so you won't need to go that low. Please give me a little time :)

I'm not familiar with the Quest, but from reading online it looks like you need to 1) link it to your PC with a link cable or AirLink, 2) Open the Quest app from your PC and change the settings to allow Link, then 3) Open the browser from inside the Quest app and open the game. It might require permission because it's a 3rd party game. This website has more, better information: https://www.thegamer.com/play-pc-vr-games-meta-quest3/

I'm not familiar with the Quest, but from reading online it looks like you need to 1) link it to your PC with a link cable or AirLink, 2) Open the Quest app from your PC and change the settings to allow Link, then 3) Open the browser from inside the Quest app and open the game. It might require permission because it's a 3rd party game. This website has more, better information: https://www.thegamer.com/play-pc-vr-games-meta-quest3/

Yup! I'm working on it now, should be coming out in a few months.

Thank you! I've gotten a few comments like this, I will be adding some kind of grab assist in a future version.

Thank you for letting me know! The Index seems to be having the most trouble - unfortunately, I don't have one to test with, so it's likely to be an uphill climb getting it all to work.

Thank you for the feedback! I'll look into the shadow rendering. For the time being, I believe if you set the graphics to "low", that should disable dynamic shadows - though it will also reduce overall settings.

Thank you! Yup there seems to be a bug with those buttons. I will try to fix in the next release.

Thank you for the comment, I’ll try to address the pot problem in the next update, and look into a sitting change down the road.

Thank you for this information! It looks like the Index is having the most issues. I'm not sure how much I'll be able to fix, but I'll do all that I can for the next version. Thank you again for reporting!

Thank you! I'm glad you liked it!

One other user also mentioned a bug with the red button. It seems like restarting it fixed the problem for them, but I'm trying to find a fix in the game.

Thank you again!

Yup, a few months from now. Thanks for the assist TheGeeb81!