Well, I cannot attach files to these messages, but I can probably find out a solution later
Design_Hotline
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I do have a few weapon ideas, but the two that would probably add the most variety to the game would be
1) A gun with a tighter spread and more range (probably a Sniper)
2) A slower but stronger weapon (maybe an RPG)
A Sniper would make fighting some enemies, like the wall squares and the bomb guys easier to combat, while opening the door for more ranger focused builds
An RPG would make later levels with stronger enemies easier, while still forcing the players to rely on good movement and good upgrades
Hopefully these suggestions are good, and I'm interested to see the future development of this game!
Very Fun Game! Would've been cool to have some end goal, like getting to certain level and fighting a boss, or just getting a very specific item through item upgrading, but as is, the gameplay loop is fun, and the movement and shooting is solid. More could be added, like maybe some new weapons, ammo, or power-ups, but as is, this is a solid and fun time!
I hardly know how the code works, but I think the bullets spawn at a set position according to the weapon used, and aim at an offset from the direction of the crosshair
And the screen scrolling can probably be achieved by either making one big sprite and scrolling the background instead of the player
I'm not a good scratch coder, so that this with a grain of salt