Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

desix

3
Posts
A member registered Feb 03, 2024

Recent community posts

(9 edits)

Thank you!

I have run into another issue. Two attacks are occurring despite the off hand having no weapon equipped, having a main weapon and a shield equipped or when wielding a two handed weapon. This second attack with a main+shield equipped has no animation.

The Barehanded Attack parameter doesn't change any of this for me.

  • Fresh game save
  • Did not use <Forbidden Wtypes: x y z> note tag
  • Dual wielding set on an actor by actor traits
  • Actor does not start with any weapons
  • Disabled all plugins aside from: Community_Basic, YEP_CoreEngine, YEP_BattleEngineCore, YEP_X__ActSeqPack1&2, Ramza_DualWield, YEP_SkillCore, Ramza_X_DW_MenuExtension
  • YEP_BattleEngineCore is set to "STB"

Wow fast response, I fixed it just now by adding the Ramza_X_DW_MenuExtension plugin that I saw in the demo project. Maybe this is also mandatory? It wasn't mentioned in the required plugins.

(2 edits)

Only running this plugin + Battle Engine Core/Core Engine and I get this error whenever I try to equip a weapon

TypeError: undefined is not a function

    at Window_EquipItem.isMHAllowedWithOffHandWtypeId (file:///E:/RPGMVProjects/Project2/js/plugins/Ramza_DualWield.js:1568:37)

    at Window_EquipItem.includes (file:///E:/RPGMVProjects/Project2/js/plugins/Ramza_DualWield.js:1608:33)

    at Window_EquipItem.<anonymous> (file:///E:/RPGMVProjects/Project2/js/rpg_windows.js:1972:21)

    at Array.filter (native)

    at Window_EquipItem.Window_ItemList.makeItemList (file:///E:/RPGMVProjects/Project2/js/rpg_windows.js:1971:40)

    at Window_EquipItem.Window_ItemList.refresh (file:///E:/RPGMVProjects/Project2/js/rpg_windows.js:2013:10)

    at Window_EquipItem.setSlotId (file:///E:/RPGMVProjects/Project2/js/rpg_windows.js:2474:14)

    at Window_EquipSlot.update (file:///E:/RPGMVProjects/Project2/js/rpg_windows.js:2391:26)

    at file:///E:/RPGMVProjects/Project2/js/rpg_core.js:7029:19

    at Array.forEach (native)