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Despyte

19
Posts
A member registered 81 days ago · View creator page →

Recent community posts

Woah. A dedicated bug tester and a dedicated dev. +1 for ya :3

Also, nice game :D

It refuses to load

Wow

(1 edit)

Correction to a previous comment: Ganging up on an unclaimed unit is best, while focusing on a single unit in skirmishes is best

Not just yet. I'm waiting for stuff to get a bit more refined, but I'll definitely do so in the future :D

Nope ( ͡° ͜ʖ ͡°) gotta restart each time
On a side note itch io really kills the formatting for the lenny face :P

I once got 2 gray Logistics and one Yellow(Golden?) Logistics, but I don't quite see the difference tbh :P

Yeah no Extended Logistics AND Blitzkrieg on an AI? No sir I am ragequitting (c u tomorrow mwuah my new fave game)

=w=

"depends a bit on the perks" you say

I had been annihilated each and every single round before Blitzkrieg came up

And now I'm dominating ᕦ(ò_óˇ)ᕤ (¬︿¬☆)

The arrow barely pulses red... and the game is so fast paced that it's barely noticeable unless you accidentally make a loop, but I guess something is better than nothing

After spending a grand total of 6 hours of my life on this game (taken from sleep cuz y not) I can confidently say that in this game you either get Blitzkrieg and win or you don't and lose

Also, instead of having multiple units gang up on a dude, training them and focusing on a single powerful unit is the way to go

Killed 2 more hours of sleep, darn the stoobid AIs

Is there a strat or something?

Yea kinda my fault for thinking this was like those crappy cell games on the App Store
Fun game this one is. Sorry for my short attention span tho ( •̀ ω •́ )y

How is this game so stressful

Nice concept! The rules are kind of confusing if you don't watch the YouTube video though... The graphics need some work, and a "Cancel" button for when you click an element and you don't want to place it would be nice.

The elements in your "inventory" could be organized like a deck of cards at the bottom of the screen like Yu-Gi-Oh or those poker games. Or, it could be somewhat like Minecraft's hotbar. (Basically, what I wanna say is that where they're currently at 1. Does not suggest that they're interactable 2. Does not tell you how they're used/what they're there for and 3. Block stuff, but I'm too dumb to properly word that and my brain doesn't function properly at 1:30 am)

There can also be a game menu, so that you aren't directly tossed into the game. On that note, the other waves don't start unless you click a button, so why make Wave 1 an exception?

Instead of making all the combinations available all at once and confusing to the uninitiated (like me), maybe make them collectable over a series of levels? So that they're like skills that a player can choose, then familiarize themselves over the course of a game?

Maybe make an element glow or otherwise indicate that it can be combined?

On a separate note, the game window isn't centered... and as @Iedah pointed out below, the first free tower (Hydrogen) doesn't appear unless you go fullscreen


Wracking my brain, I suddenly remembered another elements game I've played recently (I think it's similar. Don't sue me, sue sleep deprivation.). It's called Fusioneer, if you frequent r/Webgames you might've seen it: http://dreammodule.com/fusioneer

Did you know? Slitherio and Agario can both be found in r/Webgames... ah, the nostalgia...

Fun

Hi

I came

I played

I left

But before I left I left a comment

10/10

Great game to play to relax and unwind :)

Fudge!

When the first X came and the whole screen shook mid-flight I nearly got a heart attack \(QAQ\)