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detenido

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A member registered Aug 05, 2023

Recent community posts

If the copycat transforms into Drake, he is unbeatable, as the Vampire buff does not go away

Witch Ep5 there is no spin button

Jester EP 4 has no cards

Mimic GOTCHA has no effect other than dealing damage

Warrior Final Episode Cluster Grenade is broken, causes crash

--------------------------------------

filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v2.1 / 1.0 (mod API)

sess. ID: dicey_dungeons_2025-01-10_21'47'57

started: 2025-01-10 21:47:57

--------------------------------------

crashed: 2025-01-10 21:48:25

duration: 00:00:27

error: ERROR in callscenemethod(Episodestate,update) static : Error: Trying to create equipment "Pressure Cooker" (Pressure Cooker) from template, but cannot find a matching template in equipment.csv., stack = 

Called from elements.Equipment.create (elements/Equipment.hx line 170)

Called from elements.Equipment.new (elements/Equipment.hx line 18)

Called from elements.Fighter.new (elements/Fighter.hx line 300)

Called from states.Episodestate.startgame (states/Episodestate.hx line 560)

Called from states.Episodestate.update (states/Episodestate.hx line 178)

Called from FadeControl.update (FadeControl.hx line 91)

Called from Screen.endrender (Screen.hx line 329)

Called from states.Episodestate.update (states/Episodestate.hx line 394)

Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

stack:

haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

haxegon.Scene.update (haxegon/Scene.hx line 53)

haxegon.Core.doupdate (haxegon/Core.hx line 265)

haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)

starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)

starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)

starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)

starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)

starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)

starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)

starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)

starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

AND


--------------------------------------

filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v2.1 / 1.0 (mod API)

sess. ID: dicey_dungeons_2025-01-10_21'52'20

started: 2025-01-10 21:52:20

--------------------------------------

crashed: 2025-01-10 22:51:57

duration: 00:59:37

error: Error: We tried to create a skill named "Megabump", but this isn't defined anywhere.

stack:

hscript.Interp.execute (hscript/Interp.hx line 331)

Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 536)

motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

AND

--------------------------------------

filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v2.1 / 1.0 (mod API)

sess. ID: dicey_dungeons_2025-01-12_23'13'50

started: 2025-01-12 23:13:50

--------------------------------------

crashed: 2025-01-13 00:08:49

duration: 00:54:58

error: Error: We tried to create a skill named "Autoroll", but this isn't defined anywhere.

stack:

hscript.Interp.execute (hscript/Interp.hx line 331)

Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 536)

motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

--------------------------------------

filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v2.1 / 1.0 (mod API)

sess. ID: dicey_dungeons_2024-12-26_22'48'47

started: 2024-12-26 22:48:47

--------------------------------------

crashed: 2024-12-26 22:53:45

duration: 00:04:57

error: Null Object Reference

stack:

elements.DiceyScript.set (elements/DiceyScript.hx line 53)

Script.loadallconstants (Script.hx line 514)

Script.load (Script.hx line 373)

elements.Equipment.doequipmentaction (elements/Equipment.hx line 3023)

elements.Equipment.doequipmentaction (elements/Equipment.hx line 3389)

Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

motion.actuators.GenericActuator.complete (motion/actuators/GenericActuator.hx line 155)

motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 529)

motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

(1 edit)

Used a 5 and 3 on Fruit Loop and the game crashed both times