Awesome job!
By the way, it's called a **Bullet Hell** kind of game, not a bad game!!!!
Hi pals!
Recently, the libGDX Game Jam 18 finished up.
Previously, the community used a different in house thing to host jams, but recently have been using itch to host instead, with great results.
One thing I did different this jam, was afterwards, play every single persons game and record commentary, for people to get some feedback!
I'd like to share the review with y'all! I think I give some insightful feedback into the games, speak soothingly, and give a great opportunity for the developers to see their result come to life on someone elses' screen!
I know another member of the community is planning his own video, and when that comes out, I'll be sure to include it here.
Cheers!
https://itch.io/jam/libgdx-jam-18
The graphics, sound, and animation are phenomenal (whether you made them or found them, the end result is fabulous)! I spent quite a bit just moving around and watching the detail in the animation. Awesome that the enemies have an attack sound/animation.
The GDX-VFX library you used was to massive effect, and turned out awesome! I was quite literally tripping trying to see. Bang on with the theme, gave me an awesome laugh.
I was tripping too hard to get out of the bottom of the dungeon XD.
The number of times that I died with all the fuel cells, but didn't get to the rocket................
Cool color aesthetic and sounds, but what I think was the strongest was the level design, despite the difficulty curve (CLIFF!), but jumping off monsters, and the accuracy/precision required for the jumps was lots of fun!
Awesome submission!