Will there be any plans to essentially allow for the super gameboy to interface with the super nintendo and in the simplest terms play super nintendo games like space invaders in arcade mode.
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I found something odd with GBS as its reporting back 192 tiles while GlitchMe is reporting back 236. I use GBS as a means to ensure it can work within the software specifications. I'll go through and make a trimmed down version anyways but I thought I should let you know as this was tested on a blank project.
it's kinda a 50/50 balance when it comes to my tile work. As I definitely want to make it as detailed as possible. But while I do so I try to basically make some of the tiles "future proof" so that way once I begin to look over and old areas that could be repeated. I can then simply just take those tiles and replace any unnecessary unique ones. Bringing down the total unique tiles and allow for more unique graphics to be drawn. And even occasionally I'll just happen to have some empty space and realized a specific set of tiles just work really well unintentionally.
I kinda just do a incredibly rough looking outline in the pixel art just to get a proper sense of scale. Then once the rough sketch is done I go through the entire picture and basically start polishing everything. Afterwards I then look at ways to optimize the picture. I then optimize and afterwards see what I can do with the extra tiles. Rinse and repeat until it looks good.
Honestly its such a overhaul from when I last saw this. Now I can easily do a RPG engine with a title screen, multiple rooms and randomish encounters all within a single day. This is incredible and refreshing too as now I have to build up things by just using the parts before me.
Thank you for everything that you've done thus far. And hopefully I can continue to watch your improvements as its super fun to use
also if I can manipulate the looks of the sprites I'd love to know how as that would be the icing on this 128 byte cake
What an incredible piece of programming. This feels just as solid as some of the best official GBA games. Like if you told me this was a late gen game I'd totally believe you. Everything is well crafted including the music which has always been a sore spot for most GBA games. Yet this one manages to pull of a clean soundtrack without any drawbacks. And the amount of extras is worth the price of admission.
Forgive me for not getting back to it. Shortly after I made my original comment I got busy with schoolwork. And only this year I have finished up with school and been in the workforce for a bit. And my other projects have take hold of what little time I've had. So I've both forgotten and had to postpone other projects like this to keep myself on track.