Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Developer0

95
Posts
2
Topics
102
Followers
21
Following
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Will there be any plans to essentially allow for the super gameboy to interface with the super nintendo and in the simplest terms play super nintendo games like space invaders in arcade mode.

When doing support for other mapper formats. Will the super charger be on that list or is it too low of a priority to even try.

That would be super awesome. As having it be a lean as possible will hopefully allow for some breathing room. And allow me to use more functions of the machine in tandem with the music.

(1 edit)

When we get to have the ability to compose music. Will it be done with the standard detuned tones or will it be a special standard like TItuna or something like DPC+?

As I'd like to have the option to use just use standard kernel for music compositions. So that way CPU time is minimal for music.

(1 edit)

looks like I've got a special tool to create some new VCS games

Good gravy the update feels like a Halloween treat. Thank you so much for the ball update it's a nice upgrade. Also I meant to write this a couple of days ago, but you know how Halloween is and all.

Updated the page with the new reduced set. Thank you for telling me and sorry for taking your time away. I hope this will be much better

I found something odd with GBS as its reporting back 192 tiles while GlitchMe is reporting back 236. I use GBS as a means to ensure it can work within the software specifications. I'll go through and make a trimmed down version anyways but I thought I should let you know as this was tested on a blank project.

Sure thing, I guess my testing method was a little off so I'll get to fixing it

Made this in 5 minutes as a warmup

Thank you

absolutely and thanks for asking. 

it's kinda a 50/50 balance when it comes to my tile work. As I definitely want to make it as detailed as possible. But while I do so I try to basically make some of the tiles "future proof" so that way once I begin to look over and old areas that could be repeated. I can then simply just take those tiles and replace any unnecessary unique ones. Bringing down the total unique tiles and allow for more unique graphics to be drawn. And even occasionally I'll just happen to have some empty space and realized a specific set of tiles just work really well unintentionally. 

(1 edit)

I kinda just do a incredibly rough looking outline in the pixel art just to get a proper sense of scale. Then once the rough sketch is done I go through the entire picture and basically start polishing everything. Afterwards I then look at ways to optimize the picture. I then optimize and afterwards see what I can do with the extra tiles. Rinse and repeat until it looks good.

Some of the skills I have are from a mix of assembly and console understanding. And GB studio having a similar "flow" to this.

from my experience it's as simple as making a new one

Thank you

your comment makes me smile

I just wanna say this software has floored me. Its so cool to see more development tools in this style being created. And hopefully this will bring more attention to VCS homebrew. Since I feel like there's a lot to get out of the woodgrain warrior.

(1 edit)

I know the engine is quite a feat. Imagine when I get my hands on the v-blank. Then I can draw some crazy stuff

(4 edits)

Honestly its such a overhaul from when I last saw this. Now I can easily do a RPG engine with a title screen, multiple rooms and randomish encounters all within a single day.  This is incredible and refreshing too as now I have to build up things by just using the parts before me.

Thank you for everything that you've done thus far. And hopefully I can continue to watch your improvements as its super fun to use

also if I can manipulate the looks of the sprites I'd love to know how as that would be the icing on this 128 byte cake

Alright I'm super excited

Nice work getting the look down. Especially as I develop GBC games. This looks darn close to a real one. Congrats on all that you've done

awesome thanks answering dude. You're the absolute best

So when writing this kernel of yours. What plans do you intend to support? As so I can design a game in this for the future.

you're the absolute best 

Will there be a update to take advantage of the new features?

What an incredible piece of programming. This feels just as solid as some of the best official GBA games. Like if you told me this was a late gen game I'd totally believe you. Everything is well crafted including the music which has always been a sore spot for most GBA games. Yet this one manages to pull of a clean soundtrack without any drawbacks. And the amount of extras is worth the price of admission.

Thats metal as all get out

I'll make sure to get my friends in on this. Such nostalgia playing the original on my hacked vita. Thank you for bringing this to life

Forgive me for not getting back to it. Shortly after I made my original comment I got busy with schoolwork. And only this year I have finished up with school and been in the workforce for a bit. And my other projects have take hold of what little time I've had. So I've both forgotten and had to postpone other projects like this to keep myself on track. 

So surreal to see my work on a official GB studio central anything

nothing gets me more excited than seeing the beautiful deep see. Especially with the excellent usage of darkness to help sell it

what can I say, all that glitters is green ;D.

Love the usage of the boarder to emphasize its a video. Super cute and clean design

Thank you dude glad you noticed the tiny dude

Sure, of course it'll have to be a ROM as there can only be 1 web version at a time

Fair enough thanks for answering and I totally understand your thoughts on it.

I'm extremely interested in this tool as I've always been a big fan of pick up and build kind of engines. So would it be possible to make a game that you can then in turn sell?

Thank you for your response anyway