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Sibylla

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A member registered Jun 02, 2021 · View creator page →

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Possibly the most inspirational thing I found when I was just starting to read non-corporate tablegop games was your 6e.  I feel like Characters to... is as close as possible to the spirit of that, while having, in my view, a crystal clear goal: to displace "game creation" from the designer's desk to the territory of the table itself. As a rulebook, Characters to... dodges the traditional distinction between "making an adventure" and "making a game", and deposits both duties at the feet of the player group. These are good decisions. It reaches at the heart of the matter, and answers the most important question: "How do we build networks of possible events that people find enjoyable to navigate?". For many of us, that answer is going to be Characters to.

Of course! I've used it twice for entirely different purposes. The omens in Devil Devil Devil and the guns in Devil Guns. I hope you like them! 

I ended up basing literally all of my RPG mechanics on this beautiful business card. I owe you my life. 

Thank you for the community copy - I can't overstate how good it is to have the opportunity to read this sort of high quality work from a country that often has trouble matching prices expressed in USD. 

It's incredible how many good ideas can fit inside a relatively breezy read. I find myself coming back to the PDF because it's pleasant in itself to look at it, read it and think about it. There's a wonderful sleight of hand here: things have to be gamefied, in a way, because this is a game, but it's also a game about a game, and so these mechanics are doubly topical. I've yet to experience it in actual play, but as a reader, it seems like you've found some inspiring solutions.

Thank you!