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Devil Spiδεr

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A member registered Sep 26, 2022 · View creator page →

Creator of

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What message did the error come with?

Added

Thanks for the suggestion about the fixed script update.

About the mouse positioning, the current algorithm takes the value as it is in the cursor. I’ll try to figure out an algorithm that can allow for lax mouse positioning. If you’re in the DevTalk discord server, I’ll post some progress reports there.

Edit: brunoais instead of brunoias, sorry

Thanks for the observation! I’ve implemented your suggestion (now it only calculates the mask size during init)

The get_size function was actually provided by Feniks a long time ago when I asked in DevTalk and I’ve been using it since.

Would you mind if I update the bar (and other stuff that uses get_size)? Of course you’ll be mentioned in the credits as the one who suggested this change.

Update 2: Uploaded the wrong file by accident, use the download in the main page!

Thanks for checking, it should be there now. I had uploaded the wrong version of the file instead, so now I changed it.

Updated the standalone file to include get_size, that was an oversight on my part since I’ve copied the CDD code from one shared file that had the definition once.

And about the demo instructions, I looked at the wrong line in my code, so jump ff_bar_demo should be the correct way.

The PC version of the demo project should be able to support Linux. If you look at the downloads, you should see a Tux/penguin icon - marking it as Linux-compatible. Ren’Py as an engine has Linux support by default.

Standalone .rpy file will work on all supported operating systems.

It should appear if you right-click or press Esc - it’s part of the pause menu.

The reason why it throws an error is because the current_room variable is set to None and that there’s no list of buttons called None_buttons

To be a little technical, the plugin tries to load buttons by looking at the current_room variable, adds _buttons to its value and tries to load the string result as a variable.

If you have a list of buttons (in the correct format) that ends in _buttons (ie. bedroom_buttons), the current_room variable must be updated to “bedroom” before jumping into the pnc_loop label.

The license - if any - would simply state “feel free to use it in and modify for your game, just credit me”

I’ve deliberately made the plug-in barebones even down to the graphics, so that people can customize it to fit their games - including persistent variable support.

I don’t mind it being in your blog. In fact, you’ve made it easier for Japanese developers to work with my plugin (including your modifications) now that they have documentation for it in their native language, so I support this.

TL;DR - I support this, thank you.