Looks very similar to the frogs in Neutronized games.
Vulture
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I am a bit curious about the terraforming mechanic in Reprisal Universe. Would you be willing to share with me the logic behind the 9 dots (center, and 8 surrounding ones) when lowring or raising the ground?
I tried to find some logic in the handling of the different dots. As far as I can see it will raise the ground around the center dot by up to two levels but it also seems to depend on some sort of smoothing. The eight dots around the center dot will raise/lower the ground level by one unit - again with some smoothin applied. How it is smoothed, I cannot figure out.
This asset pack is really awesome. Such an improvement over the old ones - which says a lot considering the quality of those assets. It is an insta-buy :)
Some suggestions for future updates:
- Floor tiles that are squared (for turn-based games, it would be nice to tell the tiles apart)
- Floor tiles with carpet
- Pillars and broken wall parts (like in the old dungeon pack)
- Skulls etc for placing around the dungeon