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DevMatman

12
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A member registered Jul 18, 2024 · View creator page →

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Ooh you triggered the event below after pushing the box. That would be absolutely terrifying! I'll need better placement for a locker to help you get to safety haha. 

A checkpoint system is definitely a good idea, particularly as the maps get larger and more complex.

Thanks for playing! We appreciate the feedback.


Level designer here. Actually the cube is not required to make that particular jump. The player can make both of those gaps with a well timed sprint jump.

It would be extremely difficult to get a cube up there with you to make that jump, if not impossible. I would be impressed if you did lol.

I think we need to tweak player movement a bit. It's unexpected that the player can make such a gap without a cube. Also including a prompt for the player to hold shift since this is one of the first large gaps could help.

Thanks for playing and the valuable feedback :)

Fantastic! All of the tasks were intuitive. I enjoyed the sounds for the intractable objects. Cool idea for the build-up.

Interesting concept. That was quite unexpected. I'm definitely curious where you take it in the future.

10/10. A thoughtful bystander helped me go to the bathroom.

The intro cutscene was fun. I'm curious what they were saying. How dare they push the big red destroy button!

I enjoyed all the tidbits of information I would get to read in the journal. It really added to the experience!

I got a high score of 159!

Solid work. The sound design kept me second guessing my every move.

Thanks for the submission! I enjoyed the writing.

Awesome! Thanks for checking it out.

Thanks! We are quite happy with how it turned out :)