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Dewlent Designs

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A member registered Jul 14, 2018 · View creator page →

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Recent community posts

Oh weird, I'll look into that bug. Yeah I agree there needs to be more feedback to the player and it definitely would have benefited from a tutorial so you could learn things like the enemy bot's range to outrun them ><

Thank you so much for the feedback!

Thank you for the feedback!! You've made several great points and have given me lots of food for thought!
I'm glad that you had fun and thank you again for the thoughtful comment!

Thank you! 
Good suggestions! Yeah I'll definitely need to prioritize player feedback more moving forward!
I'm glad the controls felt good, and it would be fun to expand the lore for the game!

This is such a fun concept and I love the visuals of the game! The sword to jump was a bit frustrating at times (maybe having a spacebar to jump control in the settings as an accessibility feature might help?) But seeing the grandpa ghost sigh in relief after each level made me smile! Great characterisation and attention to detail!

I love this! I'm genuinely surprised at how invested I am after this short demo, please make more! I want to see their story develop! (Also I adore all the artistic choices you made, from SFX to fonts to halftone dots in the art, it's great!)

Such a fun lil game! I love the 'hypnotized' effect and the vibes and feel of the game, great job!

I love the concept! I did find it a bit difficult to know when the 'beats' of the game were. I suspect the heartbeat was supposed to visualise it? but because the waves were quite small and closely spaced it was hard to tell, and when I played to the music it felt too slow and like I was missing something? However I really want to see this game developed more and made into a full release!

Love this game!!! Awesome job!

Thank you!!

Thank you so so much! <3 I was worried the footstep SFX would get too repetitive so I added pitch shifting and I think that helped a lot! 

Thank you so much!

Thank you so much!!!! <3

Ok but why is this actually fun lol! Great job! 

Fun little demo! I like how difficult it is to steer the cloud of gas, although I wish the progress reset would count down rather than auto fully refilling as it makes it quite frustrating if your finger slips etc

This is such a sweet little game!!!

Such a fun lil game!! 
Only thing I'd tweak is have a prompt to respawn after dying as I kept forgetting to use 'R' and thought I'd broken the game ><

Firstly, I love the stylization of the game and the vector art! Great job! While the controls are basic, I think the game would benefit from a 'proper' tutorial (even just to establish how to gather each type of resource). It was frustrating getting over 1k resources first go to be told I'd failed and the display indicated I only needed up to 25 of an item... I then read the GDD and while I get why, I wish the decision had been communicated in the demo to manage expectations, having said that it's a game that definitely has legs and with further polish could be really chill to play! And if I didn't feel cold before playing, I certainly do now rofl!

Fun concept! For your first game you did great! As others have said, try and centre the milk shots and consider using vectors (i.e. draw a line from mouse to cow and shoot bullets along it) rather than just straight up and down, it'll give a greater feeling of control for the player :) (alternatively just have the enemies move orthogonally only and give them a larger hitbox?) 

Love the art style and the starting comic! I got stuck pretty quickly although I'm really glad you added the checkpoint feature and had it pop-up when too many failures occur!

Really well stylized! I like how floaty the controls feel (very thematic!) Wish the enemies had a health bar / visual indicator of lost health rather than just shaking.

I like the premise of the game! Would be great if we could control the SFX audio separately from the music please! Its really fun to play!

Thank you so much! Yeah I definitely wish I had an extra week to add a tutorial and some extra levels / bunkers!

Really nicely made game! Simple to learn but not simple to play! (Like most great puzzle games!)

I love this game! Please make it into a full game with multiple levels etc!

This game is amazing!!!! I love everything from the premise to the graphics to the visual effects and SFX, my only gripe is the controls are a little finickity especially when you're panicking that you only have 3 seconds! Please expand this into a full release!

Oh interesting! Thank you for letting me know! 

I'll work on optimization and see if that helps, and yeah it ran fine in engine. 

Thank you for your feedback!

Thank you! May I ask, what would you change to make it feel better? Would having a shorter survival time and more levels make it feel better? (so you get the 'reward' of surviving more often) or does there need to be better player feedback when repairing etc?

Thank you so much!!

Awesome job! The game feels really polished :)

LOVE this game!! Please keep developing it and make it a full game!

The vibes are on point! It can be hard to tell where you're aiming at times and some of the colliders aren't very clear (e.g. one of the dining room chairs blocks the shots but others don't??) Overall this is a great little puzzle game!

This game feels so polished!!! From the music to SFX to art to game feel, I love it!

Neat lil platformer! The theming is on point! Took me a sec to not associate space with jumping but with body swapping so I kept loosing biomass, but that's a player issue lol! One thing that threw me is the sprites aren't quite aligned when you change from facing left to right etc so the character appears to 'jump' across the screen a bit. The sound effects are on point though and the squelch is so gross (great choice!) 

Really fun lil game! Though the end screen is brutal lol (but true in my case rofl), this is deffo a game I'm gonna come back and play more of later!

👏👏👏

I like how the game plays! The art style, font choice and icons all work really well together! I couldn't access the main menu though? I appreciate that you can choose to help the victim rather than the attacker, and the game definitely fits the jam theme! 

Love the take on the theme with this game!! Having it be first person also allowed for a really diegetic ammo display (literally watching your fingers fly off or reattach!) which is really smart. 

The music did start to get annoying after a while, I know with SFX things like pitch shifting can help to reduce that although I'm not sure how well that'd work for this case.

The only other thing I'd suggest is having the floor a different colour to the walls / ceiling so its easier for players to quickly read the room layout and orient themselves (the terrain outlines are quite thin).

I love that you use verticality in your level design and overall think this is a genius game concept, well done!!!

I was playing the first part of the game, (where you have to gather 5 fish and 5 wisps), and whenever there would be a break in the fish's line of site they'd return to idle and regain all their health. This happened repeatedly and was really frustrating, would it be possible for the fish to remember their health between states? Otherwise I end up having to do 2x - 3x as much damage to kill them if I move around, rather than just stand still and take damage.

Love the opening twist though! Cant wait to see how this game develops!

Did you find a team?