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Dewlent Designs

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A member registered Jul 14, 2018 · View creator page →

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I was playing the first part of the game, (where you have to gather 5 fish and 5 wisps), and whenever there would be a break in the fish's line of site they'd return to idle and regain all their health. This happened repeatedly and was really frustrating, would it be possible for the fish to remember their health between states? Otherwise I end up having to do 2x - 3x as much damage to kill them if I move around, rather than just stand still and take damage.

Love the opening twist though! Cant wait to see how this game develops!

Did you find a team?

Its an interesting design choice for sure! Guess it depends whether you want the puzzle to be between the player and keyboard or the player and the screen/level (both are valid!) There are other games that have similar player to keyboard puzzles that work well too! It definitely fits the theme of your game and when I shared it with my partner the reason clicked for them immediately! 

The multi-connections make for a really fun time experimenting, although by adding in the more linear paths later it makes the game feel almost too easy for that stage lol, but its such a cool concept I truly hope you stick with it and produce a longer game, it's one I'd love to support!

This game is great! The tutorial was clear and super helpful, the first boss spawned more enemies than I could handle lol, but I love how the controls feel and the effects like with the burst hit. Awesome job!!!

Thank you so much! <3
I agree clearer 'light zone' demarcation is needed, I think the lights I used had too soft of an edge, making the colours blend together a bit too much when mixed, I appreciate your input!

Love the concept! The character's jump feels really floating which makes landing on some of the platforms a bit tricky :)

Love how the main shadow character is animated! I wonder if giving the player more control of where they're shooting might make things like the bats feel more satisfying? 

Have you considered increasing the visual contrast more? Brains are actually quite grey, so the red scar tissue may show more prominently, rather than just 2 shades of red (tbh I missed the scars until I went and read the comments)

Figuring out how to get the 5th wire was really fun though!

This is my favourite game of the jam so far!! Love the concept and implementation! Only thing that really got me was how the horizontal vs vertical movements could only be aligned with their inverse (i.e. W/S for left/ right rather than A/D, as it left me thinking more about the controls than the game at times so felt like an extra barrier to the puzzles)

Thank you so much! Interesting point about how intuitive the system is (I agree at the moment it isn't as intuitive as I'd like, deffo something to work on!) Also thank you for commenting, it means a lot! <3

Thanks! I appreciate you letting me know, I've changed the link so it should be accessible now, thanks for the heads up! <3

This game feels so polished! The graphics are great (as usual!!!!) and the platforming was a challenge :)

cool concept! the game view feels very zoomed in so hard to know where to go (the 'head right' was helpful!!) 

I hope you guys stick with it and finish the full game as its the kinda game i'd love to play!!

Really fun game! :) love how it plays, even if mentally remapping WASD is a bit of a brain bender lol (I enjoyed it :) )

Fun game! :)