VERY GOOD AND VERY FUN!!! Beat miku on the harder difficulty and gave neru 30,000 bucks. is there anything else in this game i might be missing? I've checked all the signs too!!
DFlimbingo
Creator of
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The full demo for VIOLA is finally out! A sci-fi visual novel about interrogating suspects and maybe a little dating of the officers on the side too!
You can play it in browser or download it- which you prefer, please enjoy it and tell me what you think!
Here's the link!
Hello everyone! I'm currently in between projects right now and I'd love to work on another visual novel project! I can program most things you'd want in a vn, so please feel free to contact me. For examples of my work, I have made VIOLA and Content Creator Apology Simulator.
Some requirements about your project:
- Please no extreme gore!
- If your project is NSFW, please no extreme kinks/fetishes.
You can contact me here or on Discord: DFlimbingo#6561
Thanks for reading!!
Hey!! If you haven't seen it, I've put out a demo on my game, VIOLA. If you haven't tried it yet, please do so if you'd like!
I've been getting a lot of good feedback, but now I need specific help on the mechanics of the game. The system is currently very simple, so I want to see if these things can be changed out to be better.
Currently, there are three options for each dialogue section. I don't think I can expand it to four since space is at a premium currently in the game, and it would make developing each section take a lot longer (more options to develop, etc) but I still want to support player interaction/agency.
The first idea I was recommended and thought of was something similar to Ace Attorney games. Where you would go into your inventory/evidence menu and present an item to the person you're speaking to. It's a very simple way to give the player choice, but would it be good for my game so far? I already have a decent inventory system in place (check the EVIDENCE button to have a quick peek at it) so it hopefully wouldn't be too hard to implement in Renpy, but I'm not sure if that would cause the game to become too similar to the AA games. I know other investigation games have different systems of doing it (such as AI:The Somnium Files, Danganronpa, etc) but I'm not as experienced in those games to take from those concepts.
If you have any ideas of how to put in more player interaction into VIOLA, please tell me so!
https://dflimbingo.itch.io/viola-demo
THIS IS A TECH DEMO. ALL CONTENT IS SUBJECT TO CHANGE.
You are an Interrobot, a robotic companion to the police in the dangerous, futuristic city of Celiss. Your job is to interrogate suspects, cut through the lies, and find the truth. This tech demo contains only the beginning and tutorial of the game. In the future, the full demo will contain a full case for you to play through.
Content warning: This game has mentions of violent crime and systematic corruption. Please don't play it if that is an issue!
BTW: There is no music currently. Apologies!
This tech demo is mainly to check for balance in the tutorial and future cases. As I am a new creator, I want to make sure I'm on the right track with this demo. I'm not sure if it's too hard, too easy, etc. As such, please send feedback! Send it here, email it to me at flimbingod@gmail.com, or at my Twitter @flimbingo. It will be a very great help. Thank you so much!