I think there needs to be different ways to deal with Capitivity gear. Gear gets equiped really fast, and reaching level 3 Prisoner can take forever.
Development Goals also need some attention, in particular rerolling (maybe including current level progress too, just to make it not to easy), as some combinations are unrealistic to complete with reasonable effort. I know Dismiss and re-recruit another adventurer is a ghetto to reroll, but ...
Both Problems are connected and could be solved by specific Building/Improvements. No freebies.
I think you can get kidnapped if one DoT falters you and a second one ticks. If so I'd suggest changing that to a single check no matter how many dots are applied, as there is very little to no counterplay possible (compared to multiple consecutive attacks that could be guarded or healed in between).
Regarding the Roadmap: Maybe include a Fetish factory/Trader in the specific Buildings aswell? Can be a bit frustrating to wait for NPCs to equip/drop the right items.