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dhavatar

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A member registered Feb 27, 2018 · View creator page →

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I was going to remake them myself, but I have a copy of NintendoLand and pulled the models and maps directly from it. I still have to clean up the models, retexture, and code everything, but at least it speeds it up.

(1 edit)

It's something I was considering along with Sweet Day. Those 3 are probably the most played minigames in NintendoLand. I'll have to do some more work to get those working.

You can make a room, it used a room system where anyone can create/join by entering the same room. I've updated it to be more a traditional host/join system.

This prototype is meant to be played with friends, so you need to get some people together online to play it.

Nice take on card games mixed with a tactics. An undo option before ending your turn would be great to add as it helps prevent accidentally playing a card you didn't intend. I also found it hard to tell how much damage the enemy would do to me as there was no indication until I was hit and no information on how far they can move. Minor nitpicks aside, well done!

Thanks! As for the upgrade time, did you try running over the enemies after the first upgrade? I thought we balanced it so it wouldn't take too long, but maybe we didn't make it easy enough to get out of the starting area.