That's a pretty big file size for 16 pages 😅😅
Dice Goblin Games
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Thank you for the extensive review!
I like "showing my work", so it was definitely a goal to give a lot of inspiration on how to run an ambush, besides giving the means to run this particular ambush. I don't have quite enough there to release it as a separate framework, but I hope it can inspire people to modify it, take it apart and run their own!
As per the geography, that's definitely one of the fun discoveries of writing FIST missions, since I almost exclusively wrote fantasy stuff before this. It really started on Google Maps, and trying to figure out what would make sense with the parameters of the mission.
When I found actual historical maps it felt like the icing on the cake - this really grounded it in reality so much more. The real stretch north of Kunduz has a few more villages, so it's about finding the right level of granularity and a balance between real life and "interesting gameplay mechanics". I wanted an earlier ambush to be riskier to execute, with a later ambush feeling providing better terrain, but also less leeway if things go south.
Anyway, I appreciate the thorough analysis, and it's extra motivation to deliver a good final chapter to this saga!
Thanks for the review! I don't know if you've read the post on the creation of this ruleset, but Helldivers 2 is *exactly* what I was going for, so it's really cool to hear you name that!
Hey there, thanks for the comment!
- This is more of a ruling than a rule, but yeah, I think I'd be okay with stacking! Armored enemies can be a pain, so going through the effort of stacking 2 anti-armor measures does merit a reward, I think.
- I'll have a look at the fixed index for the larger typeface document! As per bonus content, I think I'll keep it separate, as it is bonus content - not every user might use them at the same time, and I want to keep a spirit of flexibility.
- That's a good idea! I'm currently juggling quite a few projects, but I'll put this on the idea list! Until then, Cairn has a really good Relic list available here, that should be fully usable with some tweaks.
What an amazing supplement, will definitely run this! My only note would be that the names all leaning on cardinal directions become a bit confusing at some point;
- Western Kingdom
- Wästland
- Western forest of Westenwald
- Eastbridge
- Westgate
- Southside
In relation to the city, it makes sense, but a rough graph of the city's layout would also have been helpful :)
And thus, the Adventure Calendar is complete. Happy holidays, one and all!
https://dicegoblin.blog/adventure-calendar-24-the-best-of-the-rest/
Almost there!
23: Not really a banger, just sharing some rough notes for a Jam I didn't end up participating in. Going out with a bang tomorrow!
https://dicegoblin.blog/adventure-calendar-23-town-forest-dungeon/
Almost there everyone! Yesterday's late entry:
https://dicegoblin.blog/adventure-calendar-22-rules-for-climbing/
Day 20: oh gosh, we almost made it!
I fleshed out a system to generate fencing/swordfighting academies!
https://dicegoblin.blog/adventure-calendar-20-schools-of-swordplay/
Day 19: Death is perhaps far too complex to be captured by just one god in a pantheon - so why not have many aspects of Death?
https://dicegoblin.blog/adventure-calendar-19-the-many-faces-of-death/
Day 17: I wrote a whole module. https://dicegoblin.blog/adventure-calendar-17-morph-shift-alter/
Day 18: Worldbuilding with the Starlight Sages: https://dicegoblin.blog/adventure-calendar-18-starlight-sages/
Day 16: A mixture of monsters! A slimy fiend, spellscroll construct and... OH GOD THIS GAME HAS PINWHEEL SKELETONS NOW
https://dicegoblin.blog/adventure-calendar-16-a-mixture-of-monsters/
Did a bit of worldbuilding with a nature-inspired dwarven culture for yesterday:
https://dicegoblin.blog/adventure-calendar-15-arbor-dwarves/