I think I can output that quite easily now! Besides that, a pdf reader such as Adobe Acrobat comes with a "fluid" reading mode, that will always beat any set pdf layout on phone ☺
Dice Goblin Games
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What an amazing supplement, will definitely run this! My only note would be that the names all leaning on cardinal directions become a bit confusing at some point;
- Western Kingdom
- Wästland
- Western forest of Westenwald
- Eastbridge
- Westgate
- Southside
In relation to the city, it makes sense, but a rough graph of the city's layout would also have been helpful :)
And thus, the Adventure Calendar is complete. Happy holidays, one and all!
https://dicegoblin.blog/adventure-calendar-24-the-best-of-the-rest/
Almost there!
23: Not really a banger, just sharing some rough notes for a Jam I didn't end up participating in. Going out with a bang tomorrow!
https://dicegoblin.blog/adventure-calendar-23-town-forest-dungeon/
Almost there everyone! Yesterday's late entry:
https://dicegoblin.blog/adventure-calendar-22-rules-for-climbing/
Day 20: oh gosh, we almost made it!
I fleshed out a system to generate fencing/swordfighting academies!
https://dicegoblin.blog/adventure-calendar-20-schools-of-swordplay/
Day 19: Death is perhaps far too complex to be captured by just one god in a pantheon - so why not have many aspects of Death?
https://dicegoblin.blog/adventure-calendar-19-the-many-faces-of-death/
Day 17: I wrote a whole module. https://dicegoblin.blog/adventure-calendar-17-morph-shift-alter/
Day 18: Worldbuilding with the Starlight Sages: https://dicegoblin.blog/adventure-calendar-18-starlight-sages/
Day 16: A mixture of monsters! A slimy fiend, spellscroll construct and... OH GOD THIS GAME HAS PINWHEEL SKELETONS NOW
https://dicegoblin.blog/adventure-calendar-16-a-mixture-of-monsters/
Did a bit of worldbuilding with a nature-inspired dwarven culture for yesterday:
https://dicegoblin.blog/adventure-calendar-15-arbor-dwarves/
Day 12: Deliver exposition through stage plays!
https://dicegoblin.blog/adventure-calendar-12-stage-plays/
Day 10: I refined an old shitpost into a complete... thing https://dicegoblin.blog/adventure-calendar-10-rootin-tootin-shootin/
Day 9: A simple honor system, and determining honor through a survey!
https://dicegoblin.blog/adventure-calendar-9-a-simple-honor-system/
Look at us go! Day 8: Challenging NPCs to a duel
https://dicegoblin.blog/adventure-calendar-8-challenging-for-a-duel/
Day 7, highlighting another type of NPC that isn't often featured in villages and towns: The Gravekeeper!
Day 6: Keep several foes at bay with your rapier skills! https://dicegoblin.blog/adventure-calendar-6-flynning/
Do you know in movies how two combatants lock eyes, and we're shown a mind battle as if they're fighting, only to realize it's just a test of wills, not an actual fight?
https://dicegoblin.blog/adventure-calendar-5-the-battle-in-the-minds-eye/
The idea of the Adventure Calendar was to use it as a good reason to get rough ideas out there, and boy, today is a rough one: How I would run Halo: Combat Evolved as a fantasy RPG campaign. https://dicegoblin.blog/adventure-calendar-4-halo-as-a-fantasy-ttrpg-campaign/
Day 3! Yes, I saw Napoleon recently. Movie sucked. Gave ideas though.
https://dicegoblin.blog/adventure-calendar-3-pistols-rifles-for-cairn-block-dodg...
Day 2! I wrote out a whole bunch of ideas, but the post of yesterday gave me the idea for this one, so that's a day of content 'saved':
I wrote a way to keep dramatic storytelling and characterization *while also* allowing for lethal, "one moment you're fine, the next you're decapitated" OSR play: The Quantum Goodbye Letter!
https://dicegoblin.blog/adventure-calendar-2-the-quantum-goodbye-letter/
Thank you! Lay-out is a big priority at the moment. Thing is, it's been seeing small updates over the last year, so it hasn't been in a stage where there was a 'final' version to lay out. However, I do feel that that point is rapidly approaching, and phone lay-out is the next big step. For what it's worth, I have the Adobe Reader app on my phone, which has a mode that just takes all the text from a PDF and presents it responsive :)
Good question! I tend to run npc spellcasters either as "they can just cast 1d6 arcane blast", or, in the vtt where I run games, I just give them a PC character sheet to track fatigue. I feel that often, making a note about number of md and fatigue slots would cover it. But you're right, it is a thing I should add! Maybe together with a bestiary 🤔