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Dice Goblin Games

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A member registered Jan 24, 2019 · View creator page →

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That's a pretty big file size for 16 pages 😅😅

Thank you for the extensive review!

I like "showing my work", so it was definitely a goal to give a lot of inspiration on how to run an ambush, besides giving the means to run this particular ambush. I don't have quite enough there to release it as a separate framework, but I hope it can inspire people to modify it, take it apart and run their own!

As per the geography, that's definitely one of the fun discoveries of writing FIST missions, since I almost exclusively wrote fantasy stuff before this. It really started on Google Maps, and trying to figure out what would make sense with the parameters of the mission.

When I found actual historical maps it felt like the icing on the cake - this really grounded it in reality so much more. The real stretch north of Kunduz has a few more villages, so it's about finding the right level of granularity and a balance between real life and "interesting gameplay mechanics". I wanted an earlier ambush to be riskier to execute, with a later ambush feeling providing better terrain, but also less leeway if things go south.

Anyway, I appreciate the thorough analysis, and it's extra motivation to deliver a good final chapter to this saga!

Thanks for the review! I don't know if you've read the post on the creation of this ruleset, but Helldivers 2 is *exactly* what I was going for, so it's really cool to hear you name that!

Thanks for the review! I'll look into fixing that HTML image :)

I think it's default set to 9 pts, I could bump up my default.
By the way, what did you mean by "fixed index"?

Hey there, thanks for the comment!

  1. This is more of a ruling than a rule, but yeah, I think I'd be okay with stacking! Armored enemies can be a pain, so going through the effort of stacking 2 anti-armor measures does merit a reward, I think.
  2. I'll have a look at the fixed index for the larger typeface document! As per bonus content, I think I'll keep it separate, as it is bonus content - not every user might use them at the same time, and I want to keep a spirit of flexibility.
  3. That's a good idea! I'm currently juggling quite a few projects, but I'll put this on the idea list! Until then, Cairn has a really good Relic list available here, that should be fully usable with some tweaks.

The proper-print-layout is being worked on (I've seen the first spreads!) and once those are done, going to Lulu is very likely, yes!

Hey there! My drivethru is a bit outdated (I hate the interface there, my bad). If you send me an e-mail at larshuijbregts@gmail.com, I'll sort you out with an itch code!

I made a discord for all who'd like to discuss their progress and ideas:

https://discord.gg/tQUs2QNeaW

No problem at all, and I can't wait to see what you cook up!

I just added 5 more community copies!

The larger typeface version is uploaded. It's pretty bare (no cover, page numbers probably don't refer to the right pages but the links do work), but should make it easier to read!

Sure, I can do that! I'll upload it soon. 

Have you heard of FIST? It really aims for the MGS vibe as well, and might contain inspiration, especially with all the modules people made for that!

What an extensive, complete, and inspired work! Really cool to see Block, Dodge, Parry inspire new games like this. Congratulations on the release!

Definitely! The new options can potentially add some slowdown (as in, 4x making a choice what to do), but in my experience, once players get used to it, it can go quite fast still :)

There's a discord! https://discord.gg/zB9PhT3chT 

ToC added!

I've added a ToC, I will look into an  A5 version next!

Yes, dependent on age! I'm starting work on a players guide soon, that will further expand on this. 

Picking a career allows you to pick one skill of that career. A career can be picked multiple times. 

I'll add that when I'm back at my home computer, which will be within a few days! 

For print, I want a version done with professional layout. I'm currently on vacation - upon my return, that process will be started! 

The pdf has been formatted in such a way that a pdf viewer can display table of contents in the sidebar 😊

I think I can output that quite easily now! Besides that, a pdf reader such as Adobe Acrobat comes with a "fluid" reading mode, that will always beat any set pdf layout on phone ☺ 

What an amazing supplement, will definitely run this! My only note would be that the names all leaning on cardinal directions become a bit confusing at some point;

  • Western Kingdom
  • Wästland
  • Western forest of Westenwald
  • Eastbridge
  • Westgate
  • Southside

In relation to the city, it makes sense, but a rough graph of the city's layout would also have been helpful :)

Thank you so much! The Skill list is not something players interact with a lot. They simply come up with a character, and you think of cool skills that would match that fantasy - and then check the list if something like that is maybe available already :)

Thank you for your kind words! I'm working on a big update, and I would love for a print-on-demand version to actually have proper layout, which I will get done once the big update is out :)

(1 edit)

Good point, will do it right away!

EDIT: I checked, and it shows 1.32 in the backend, which is the most recent version :)

And thus, the Adventure Calendar is complete. Happy holidays, one and all!

https://dicegoblin.blog/adventure-calendar-24-the-best-of-the-rest/

Almost there!

23: Not really a banger, just sharing some rough notes for a Jam I didn't end up participating in. Going out with a bang tomorrow!

https://dicegoblin.blog/adventure-calendar-23-town-forest-dungeon/

Almost there everyone! Yesterday's late entry:

https://dicegoblin.blog/adventure-calendar-22-rules-for-climbing/

I love all of these!

Day 20: oh gosh, we almost made it!

I fleshed out a system to generate fencing/swordfighting academies!

https://dicegoblin.blog/adventure-calendar-20-schools-of-swordplay/

Day 19: Death is perhaps far too complex to be captured by just one god in a pantheon - so why not have many aspects of Death?

https://dicegoblin.blog/adventure-calendar-19-the-many-faces-of-death/

Day 17: I wrote a whole module. https://dicegoblin.blog/adventure-calendar-17-morph-shift-alter/

Day 18: Worldbuilding with the Starlight Sages: https://dicegoblin.blog/adventure-calendar-18-starlight-sages/

I'm not super familiar with Whitebox, but I think it's pretty solo-friendly, given the increased survivability it grants :)

Day 16: A mixture of monsters! A slimy fiend, spellscroll construct and... OH GOD THIS GAME HAS PINWHEEL SKELETONS NOW

https://dicegoblin.blog/adventure-calendar-16-a-mixture-of-monsters/

Did a bit of worldbuilding with a nature-inspired dwarven culture for yesterday:

https://dicegoblin.blog/adventure-calendar-15-arbor-dwarves/

Had to catch up on yesterday:

https://dicegoblin.blog/adventure-calendar-13-the-mortal-blade/

https://dicegoblin.blog/adventure-calendar-14-the-wandering-warrior/