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Didolino

44
Posts
175
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A member registered Jan 05, 2019 · View creator page →

Creator of

Recent community posts

Not really. It was an exercise in optimization and art. 
I have learned a lot of new tricks with this project.


But bit things are coming for Trenchpunk. Stay tuned ;)

As you requested I separated the last level into two parts.

Sorry about hearing that. I'll work on a fix soon. You are not the first to tell me about the difficulty.

Thank you for the full playthrough.
I enjoyed watching it and I'm always willing to listen to feedback.

Hope u get well soon.

That's weird. I'll look into what might cause it. Might be a quirk of gamemaker

well I would allow it but its a game maker game and fully compiled, doesn't really support modding.

First of all thanks you for the detailed criticism of Episode 3.

As for the noise propagation. I did tweak it slightly throughout development but i believe it is mostly faulty level design
I did not plan out the encounters accordingly and wish to avoid that in the future.
There was not enough playtesting on my part.

I removed the megashotgun because it just kind of didn't work out.
As for the final boss it is exactly what i wanted, a do or die struggle at the end of the game.
I do understand that it breaks the flow of the game somewhat.

Again thank you for playing my game to completion and i do take all your points into consideration.
Ill try to fix some of the issues in future updates after extensive playtesting. 

Ill look forward to your lets play of the last episode.

(2 edits)

Thanks for the feedback

Ok fixed it and removed the artilery boss. I kinda got carried away with the difficulty without thinking how a strong boss will act outside of its boss level.

Should be al groovy now

Just download the game again.

Nope, its free and stays here.

Maybe the next one

Sorry man. I have not uploaded anything new, this was just an announcment. But the new levels will be there very soon. 3 new ones are already finished. 

Stay tuned

For now its on hold.

Lots of real life things to take care of.

Sorry bout the shotgun. I finally fixed it.

If you have it picked up, number 8 on the keyboard

Ok all fixed now. It was a problem with enemy pathfinding going out of bounds.

Thanks a lot for pointing out the issue.

(1 edit)

Was it in episode 1 or 2?

Sounds like a bug with the collision code. Ill check it out right away 

Thank you for playing my demo and giving your feedback

I will consider invincibility frames.

The mage really cannot handle a lot of punishment as damage resistances are class specific. 
The Knight for instance can tank a lot more hits.

I applaud your ambition man. The ingame systems work quite well together and i dig the FC2 aesthetic. I can only say that the weapon sounds are a little to weak and barebones, otherwise good job.

Game Maker 2.0

Sorry to reply so late, just try tapping "L" and see if that works, i had some old leftover key rebinding code that i didnt clean up.

Thanks, I will look into it. For now Im unable to reproduce the bug myself.
Did it occur multiple times or only once?

True, i really should work on more quality of life improvements like menus and options. Thanks.

For me this might be the best looking game of the jam, everything just clicks right. No complaints on my end.

Its difficult, fast and with a good look to boot, mechanically its kinda weird at first but easy to get used too. It keeps the palyer constantly engaged. Good job 

I love the aesthetic, feels like a micro journey but there is notecable jitteriness in the movement, at least on my part, might be something technical.

Overall, quite a good job, art is top notch ,the only gripe i have is that attacks do not have sound effects. 

I got no complains, the game has that nice addictive quality of just a few more seconds, sound graphics and controls are all well implemented.

I enjoyed it, it has a pretty chill feel and controls pretty nicely.

Hard to describe but this little thing has more satisfactory juice than half the games on this site. Good job man, hope you will continue your work.

I like the sound design and the way it looks but controls are weird with 100% friction and UP being the jump button.

I really enjoyed the presentation and while it lacks in engaging gameplay the plot is pretty intriguing. 

O yea sure, just upload it on itch, ill follow you so i get notified. 

Thanks a lot to all of ya for playing and also for the feedback. Its much appreciated

Thanks a bunch dude

Everything just kinda falls in place and works, the art is good, controls tight and with a cool atmosphere.

The only thing that kinda caught me off guard is the low framerate, but im unsure if that is just how the game was made or something off with my computer.

Great game man, and its really damn hard too. Good job m8

The game is beautifull but yea, i couldnt figure out the controls myself.  Other than that, nice job.

I had more fun than id like to admit, feels a bit too floaty but the concept is pretty great and it also looks pretty good even tho it isnt true monochrome. You can make a full blown game out of this

Its good for the timeframe you had, the dithering is very well executed and nice to see that u took the suggestion to speed things up. Good job overall

Im sure getting binding of Issac vibes from this, controls are fine wihle a bit slippery and i love the way every hit gives off feedback. 

The game plays nicely and smoothly, i like how clean everything looks and the thing that really adds to it is how all the resources in the game are finite. The only thing i'd change is making the controls more spacey by reducing the amount of slowdown. Good job man