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Diggsworth

6
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A member registered Sep 11, 2019 · View creator page →

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Looks like it should work now, or at least, it's working for me

Having the same issue as well.

Looking at this again right now, I can see the desired ordering with the numbers.

Don't know what was going through my head last night looking at it.

Fresh eyes, fresh understanding.

Now I feel silly.

The Dice Pool pattern will certainly make things a bit more challenging, but it makes sense with the visuals.

The clarity on the negativity bubbles and backtracking makes sense, and matches with how I interpreted it.

I'll be playing again tonight for sure.

Thanks for another cool game!

Pretty fun, actually.
Took me a minute to figure out the chart - I had printed it in black and white, but I realized after seeing the colours how the elevations work.

There were a few things I'm still not 100% clear on;

  1. Dice Pool - after rolling, from left to right, do I place the dice: Highest - Player's Choice - Lowest - Player's Choice - Player's Choice?
  2. Negativity - do I use all the bubbles on the row, increasing the amount of negativity I accumulate? That is to say, if I have accumulated negativity 5 times I will I mark the "-3" bubble on my fifth accumulation?
  3. Backtracking - do I collect 1 negativity per tile backtracked across, or 1 negativity total, and then I can backtrack to an empty square, or, do I collect 1 negativity per cardinal line travelled. This is to say if I've trapped myself in D6, and the last open tile is A1, how much negativity would it cost me?
  4. Error Fixing - I'm honestly the most confused about this. I believe that I can use leftover 1s from the pool after marking the score track(s), but I'm not sure whether the number of fixes is limited or unlimited. If I have a green 1 in the pool, and I want to fix an error, would I elect not to take a nature score and then scratch out 1 of the 4 "green" bubbles?

Overall I really enjoyed the puzzle of trying to match my rolls to connect elevation lines, while trying to minimize the amount of backtracking and missed connections.

I think this definitely succeeded as a one-page RPG, and the rules are clear enough that I was able to play and enjoy myself.

Additionally, I could definitely see this being a bigger game, where you're following/creating an overarching story across multiple map pamphlets.

This look really fun, I'll take it for a spin tonight!