Set looks amazing! - Would you by chance have basic 8-bit sideview attack animations planned for the future?!
DigitalSwordPlay
Recent community posts
So I finally figured out how to use this for my own game but I'm running into some issues. My goal is to blur out the background image and then have game images for my platformer un-blurred and then blur the ground in front. Sort of like a tilt-shift camera effect. I have my background on my background layer, and then a mid background image on an asset layer but the minute I turn off interpolate pixels in gamemakers options (globally) I run into all sorts of shading issues with my images when I compile. Just wondering if you could potentially shed some light on how I might correct this. Cheers.
Love the demo! - Quick question!... Is there one particular ABS plugin you used for this game? (i.e, mog or phoenix kagedesu) or did you create your own proprietary ABS system. Just curious because I as well am wanting to develop an ABS game, but with the Horror city graphics! - Cheers! Keep up the awesome work!
Hey! - I just bought this pack today and I'm super excited to use it, but I just have a quick question. I noticed "for example" that your !crystal.png displays the crystals vertically rather than horizontally. Traditionally (using RPG Maker MV) if I wanted to make a standalone animation of the crystal I'd have to select stepping in the event and it would read the image from left to right. Would you be able to quickly let me know how to achieve the animation based on the top down orientation of the PNG? - Thank you!