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dignifiedweb

15
Posts
2
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A member registered Oct 29, 2015 · View creator page →

Creator of

Recent community posts

My high score so far on mobile is 4466, anyone top my score? I did better on mobile than using a controller!

Woah, graphics are crazy good, fun little game. Good job!

Awesome wave shooter game! I like how the enemies move closer to you on the beat! They wait till the beat drops! Did you just check for when the amplitude was highest in the audio file? I've done that before and it's pretty tough to get right, you did a good job!

Awesome game! For some reason it reminds me of the esthetic of the "I am bread" game. Awesome entry! You know it's intense when you have to install new graphics drivers to play the game haha (mine were way too old).

Really good visuals and music! As far as I could tell, we just have to jump over the waves with spacebar? 

Hey! I tried your game yesterday when you posted it. It's a really neat concept and it's very well executed. Good job!

Hey, awesome game! I love the George Kastanza bits, super funny. I love your menu system!

Hey guys! I was the person who sat close to your table with my friend Terry. I just finished your game! Very well done, fantastic work! Took some serious skill to dodge the waves that intersect! We made the oh bouy game in pico 8 as well. We had never used pico 8 or Lua before so took us a bit to get going. You guys collaborated very well for a large team on a pico 8 game. Especially since theres only 1 map and 1 sprite sheet. Code merges must have taken a while even with includes. Good job! 

Beautiful game! I finally got it to work when I upgraded to Windows 10 and re-installed Oculus Runtime 8. I've got an older video card, so it may have been causing some issues or something. Works not bad still on my GTX 760 Ti. Good luck in the contest!

It looks absolutely wonderful! I tried playing your game, but it crashed. I'm not sure if it helps, but here's the Crash Dump:

Google Drive Link to crash dump

No windows build? Looks really good! I've always wanted to play a fighting game with the oculus and hand tracking like the leap!

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Nice work! So cool! Out of curiosity, was it more accurate to place the leap motion on the desk as opposed to head mounted? I know most will be mounting the leap to their vr units, just wondering why you didn't, if there was an advantage. I am simply amazed, great job!

Also, if you couldn't get the VR mount in time, I found that masking tape doesn't leave a mark on the DK2 and the you just have to use the tape around the edge of the leap. I used that and it worked well till my leap head mount arrived.

Oh, I meant that I tried your game wit my DK2. I also have a gear vr. What I meant is that sometimes the gear vr will lose head tracking if the phone is starting to overheat. When that happens, everything is attached to your head. So, originally I thought it was a driver thing for DK2.

You're welcome. I'm also glad it's the desired behavior because I was starting to think my setup was going weird. The only reason I thought that was because sometimes I'll randomly lose headtracking in my gearVR if there are errors or it's running slow/overheating.

In any case, great work man! It's really something quite cool!

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Hey,

I tried your demo out with my DK2 and my Leap motion. However, every single configuration I try keeps the guitar attached to the head tracking in the Oculus. I'm wondering, is this by design or am I experiencing a bug? You have done some AMAZING work regardless, I gave it a shot and it did work. However, I feel like if I could lean in and experience the full tracking while having the guitar forward facing, it would be much better IMO.

I'm also creating a game for this contest with a friend, so good luck to you sir. If you need help sorting this out, I may also be able to help.