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Diligent Games
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We are looking for a 3D animator, rigger and SFX people for this jam: https://itch.io/jam/accessibility-jam-hand-tremors
We have 2 programmers, artist and a music composer. We are using Unreal Engine 5. If interested please add me on discord: kennykyle#5704
Thank you!
We are looking for a 3D animator, rigger and SFX people for this jam: https://itch.io/jam/accessibility-jam-hand-tremors
We have 2 programmers, artist and a music composer. We are using Unreal Engine 5. If interested please add me on discord: kennykyle#5704
Thank you!
We have experience with voice controls and that solution is very situational. Like you said a game will have to be a slow paced game, almost like a point and click adventure games. We know that voice control is not used for main buttons or actions in games, for example moving character or attacking due to delay in voice recognition and timing your words. Basically it's a terrible solution for precise input. However voice control works very well for actions that are trivial. For example opening inventory, navigating menu, interaction action etc. I think a game like point and click adventure style could work but you know, instead of pointing and clicking you use voice and words.
Pressing multiple buttons for unique action sounds cool! Maybe a temporary bonus or something. I am not sure about button mashing. Button mashing should be avoided in my opinion.
These are good tips! We also found out that toggle buttons are very useful for a continuous action like attacking. People have hard time pressing buttons fast or pressing buttons for long time. This also means that there needs to be a reason not to hold button forever. You can get creative here and punish player for holding button for too long.
Another thing we learned is that major tremors happen when the players get sensory overload, get suddenly excited, surprised or scared. Essentially losing control for brief moments. This means not to make a very intense game. Try to avoid visual or audio unexpected things during gameplay or do that in non threatening game scenario.
Better version of the game here
https://drive.google.com/file/d/13r0xAEuU1-ytNR2BtChWyXFV6kcoupex/view?usp=shari...
Love the style of the game and sound/music! Gameplay was fun and engaging until the AI broke and stood still while i was taking my stuff to go to heaven xd. The footsteps of your friend are too loud aswell. Pressing A on keyboard to check objectives doesn't work either. Still beat the game and got 1028 score!
Check out our game!
Hello! We are looking for 3D character creator who can do modeling, rigging and animation, similar art style to Diablo 3 or The Witcher 3. We have 6 team members right now. Me as the lead director/designer and programmer, 1 programmer, 1 music/sound designer, 1 character concept artist and 2 environment artists. We are using Unreal Engine 4.
The main premise of the game is you try to get parts of a ring in each level to progress. There are total 20 levels to complete with each different challenges. You will experience many puzzles, killing many different enemy types and bosses, exploring for extra loot and avoiding unforgiving traps. You will gain loot for each level that is completed, that you can sell for money. With money you can buy upgrades for your character or buy books to learn a new skill. For extra challenge, try not to die to earn 2x the loot.
We have made a GDD and can be shared with you privately if you’re interested.
The game is a 3D top down action RPG that is planned to release on PC, Linux, Mac, PS4 and Switch.
Note that we currently don’t have any budget to pay for the work and we kindly ask you to collaborate and help us make a good demo of the game so we can start talking to publishers. If we strike a deal, everyone will be paid.
You can contact me via discord: kennykyle#5704 or email: diligentgamesus@gmail.com
If you need specifics, please ask! Thank You!
Hello! We are looking for a 3D environment artist and character artist who can do similar art style to Diablo 3. We have 3 team members right now. Me as the lead director/designer and programmer, 1 programmer and 1 music/sound designer.
Ouroboros Ring is a Action RPG 3D top down dungeon crawler that mixes elements of other games like The witcher, Diablo 3 and Dark Souls, powered by Unreal Engine 4. Planned to release on PC, Linux, Mac, PS4 and Switch.
The main premise of the game is you try to get 2 parts of the ring in each level to progress. There are total 20 levels to complete with each different challenges. You will experience many puzzles, killing many different enemy types and bosses, exploring for extra loot and avoiding unforgiving traps. You will gain loot for each level that is completed, that you can sell for money. With money you can buy upgrades for your character or buy books to learn a new skill. For extra challenge, try not to die to have pristine loot that will be worth 2x the coin! You also have to manage your curse so you don't die by hurting yourself.
We have made a GDD and can be shared with you privately if you're interested.
Note that we currently don't have any budget to pay for the work and we kindly ask you to collaborate and help us make a good demo of the game so we can start talking to publishers. If we strike a deal, everyone will be paid.
You can contact me via discord: kennykyle#5704 or email: diligentgamesus@gmail.com
If you need specifics, please ask! Thank You!