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dingk

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A member registered Apr 16, 2020 · View creator page →

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Sorry, I have no idea. Custom battle systems complicate things by changing up the functions that my plugin relies on.

Sorry to disappoint you, but my plugin doesn't change the frame rate of animations. That is what YEP_CoreEngine does. What Animation Move Rate does is change the frame rate of the movement (like moving a rock across the screen in one of the examples).

If you want to use the default 15 FPS animations at 30 FPS, what you can do is go to the animations database and copy and paste each frame so that each frame appears twice in the list. What that does is make the game show each frame twice, so that it looks like a 15 FPS animation at 30 FPS.

Thanks for the suggestion, I will consider it.

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I made this in 1.6.2, so I'm sorry to say that your 1.5.1 version can't use this plugin unless you update.

For a more technical explanation, 1.6.2 uses an updated NWJS engine which uses JavaScript ES6, ES7, ES8, which my plugin uses.

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What version of RPG Maker MV are you using?