Niceee, join the VS discord if you haven't already and we can meet there also:
Dionous Games
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From what i know, it's not possible to use ScummVM for console ports due to it's open source agreement. Console giants will never accept this because it will violate their closed SDK distribution license. From the information available on the net, it seems that the restriction on the console porting distribution was the reason that all negos between ScummVM and Nightdive stopped. Nevertheless, would love to know more about this proprietary license you mention; if such is possible this could open alot of possibilities.
https://www.eurogamer.net/replicating-blade-runner-why-the-adventure-game-classi...
https://www.pcgamer.com/blade-runner-enhanced-delayed/
https://www.rockpapershotgun.com/nightdives-blade-runner-remaster-is-delayed
Nice little tool that can save some time, donation was worth it :)
Would like to suggest the following, based on my experience they are useful due to some not-that-standard-size spritesheets:
- Option to create grid per cell size (to be set manually by the user) instead of row/columns
- Option to adjust grid offset and padding
- When slicing, do not include any blank (empty) frames/images.
See below some spritesheets that need above options to be sliced properly:
Keep up the good work!
Really loved the demo! Let us know if you are looking for developing/ publishing opportunities for a full game (https://www.dionous.com/)
Looks and plays great! Let us know if you are looking for developing/ publishing opportunities (https://www.dionous.com/)