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Dionysos503

1
Posts
A member registered Sep 22, 2020

Recent community posts

I’ve recently discovered the game and I’m enamored. I love what you’ve done with it and even though I’m running a different game right now I’m thinking of ways to get it on the table. So, this constructive feedback comes from a place of appreciation. I’m here as a fan.

One thing I’m not sure about, and it may be a change for the next version…I don’t think the Mage class should have less health than the Cleric or Druid. The Mage doesn’t get any more spell access than the other two caster classes until high levels, and Clerics and Druids can start with access to two spell lists, just like the Mage does. The Mage has access to some spell lists that the other two don’t, but the Cleric and Druid can access some lists that the Mage can’t, too. Mostly their spell lists all overlap a lot.

So, there doesn’t seem to be a balance reason for the Mage to have less health. The unfortunate side effect is that the Mage ends up being slightly worse as a caster than the other two caster classes, because Health is the main caster currency in the game, and the Mage has a bit less of it, without having wider spell access until much higher levels. It’s not a huge thing, but aesthetically it’s kind of bothersome for the Mage to be the worst caster.

So, I’d recommend bumping the Mage up to Health +4. If you really want to keep it at Health +2 to evoke the squishy wizards of old school D&D, then the Mage needs some way to be a better caster than the Cleric and Druid that shows up before high levels, to compensate. 

I’m new to the game, though so if there’s something I’m not considering please do let me know.