Towerfall was hard! Finally got it, though it took 97 turns.
Diovobirius
Recent community posts
Bug encountered: a 'ghost' card left on border after destruction. Magician that transformed the column turned one into a devil that in turn destroyed the column. The magician also moves toward target and makes target move. The 'ghost' card was where the magician would have been if the devil hadn't destroyed it.
I like the concept!
I fail to find how to play single player, all I get is multiplayer. As I get to play both games and they're fairly independent it is no big deal, but still.
Suggestions/ideas:
1. Sorting and better overview of your hand.
2. more interactions with the other player(s). For example, add the ability to use the previous players' movement to complete a surrounding attack.
3. Some further development of the day concept. As is, there is little reason to care about how many days you use, making drawing cards until you have all your cards in your hand the usually best choice.
4. Maybe limit the possible amount of draws per month, instead get slightly better cards and make trashing/evolving of cards important, to make the game flow a bit better.
If you look at the update history you'll see they update in the beginning of every month. I think 46% would mean you have found everything currently available. If you look at the bottom of the screen when using the soul crystal you'll find a bunch of stuff showing how much you've found of the current extra stuff.