Haha no worries bugs happen. I edited my comment with an explanation (I had to zoom out on my browser with my keyboard a bit to interact with the buttons. Although if I zoomed out too much I think the buttons became invisible, so there was a bit of a sweet spot)
Discfortune
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Expressive presentation, easy-to-parse mechanics, snappy puzzles... this was such a fun, complete experience! I'm sure this could be expanded to a 20 level game; I was really starting to see the interesting consequences of my decisions towards the end.
It was so satisfying to beat that final level!! Poor Queen, she didn't know her hubby was being stolen from under her nose. But I guess that's what you deserve if your one hobby is leading your country into war. For hundreds of years.
This is the best romance of 2023.
Great work! It was nice to ping pong between the knight and boss. The rogue-like feel spiced things up a lot. I ended up getting past the upgrade screen issue by resizing my window. (I zoomed out on my browser window a bit until I could click on the buttons)
There's definitely potential here if you wanted to add more power-ups and a long-term incentive for game progress. The sprites are also cute and appealing!
In terms of balance, I think the boss tended to be much harder to play as than the knight, but overall both are interesting complements to the other.
I loved the flavor of the popups in this! The OS recreation was really cute too.
Here's my two cents: If you wanted to iterate on this game, maybe you could add different types of pop-ups that require different types of interactions to close?
For example, different "x" placements, moving ads, captchas, or a window that requires that you slide a bar to close out. In other words, you make all the pop-ups into tiny minigames, which would shift the game into more of a WarioWare-type minigame barrage. I think that might be a cool take on that genre!