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DisillusionST

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A member registered Oct 05, 2020 · View creator page →

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(2 edits)

there are npcs put in place that are beginning to take you directly to where is needed, it’s easier to put these things in place once the game nears completion. i don’t plan to change the rng but hand placing things in a given home has slowishly been rolling out. i think given the second ending is nearing completion i can focus more on these things, changing the flow of the game. 

coming soon means another few months, maybe even a year. i am in no rush and i will probably never do another disillusion title. 

i think in the coming weeks i will have more free time to focus though. 

i will probably continue to add to the game even after it fully releases, i think that would be enjoyable. ideally i’d like there to be MANY MORE floors. i’ve been adding more colorful floors with upbeat music to create more variety that should be coming soon in larger swaths, but i’d prefer if the balance between the grey areas and the colorful floral places be 50/50. my favorite floor is the beige white angelic locations 

megrim

I won't optimize it, it is an rpg maker game. nothing can be done other than wait for MZ3d to update and move onto projects outside of this engine.

there is no time line, it could be a few months to a year or more. 

it won’t be on steam till it’s finished 

https://discord.gg/fevj9cEnVm

did you load your manual save or the auto save? they have different slots 

it might be called midnight street in the files, i think that’s what you are referring to at least 

hard to know where you are, or what’s happening but bare in mind the game is still unfinished and being worked on. 

you may be missing a card you have further down on your list, usually the game will give you a message if you’ve too few. otherwise something else could be wrong, though the game auto saves every floor so if you must close it you’ll start right back where you were 

this is a prequel/ but i would say it doesn’t matter 


Here is the list, im aware that there could be issues regarding the VisuMZ suite so that was the first thing i turned off to test, however the problem persisted. the strange thing is that this issue does not happen when loading an auto save of the map, it only happens while traveling to the map from another map while playtesting

hi, been  having a crash on certain maps, can't seem to figure out what it is

there is nothing on these maps moving around either. I'm using mz3d

yes

they can spawn randomly around the game in chests. 

Wish I had time to play bro, but know this -

If you love writing and expressing your ideas just keep going, get it all out. You’ll grow and learn and inspire yourself. Sky is the limit, keep up the good work bro, you can do it. 

(1 edit)



Hello,

Im working on a project heavily inspired by lsd dream emulator and eastern mind lost soul and am looking for people to test my game. 


Testing is going down like this-

The game is a dungeon crawl/rpg so I will have people test the game by releasing a new major update every 10 floors. 

After 10 floors are complete I gather feed back for balancing, fixing typos, glitches, advice, event placement (maybe it could be in a better spot) etc. 

this keeps testing condensed so I can polish my game in chunks rather than all at once. 

As new feedback pours in I’ll update it regularly with smaller updates while also beginning work on the next 10 floors.  

As of right now the first 10 floors are complete, about an hour to two hours of gameplay give or take., and I’m 30% of the way finished with mapping the next 10.  

This is the first project I’ve worked on, if you want to contribute in other ways I’m also open to ideas and inspiration. 

If you are interested in helping you can join us here- https://discord.gg/dHvcqxm