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DIVAN-Team

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A member registered Nov 20, 2022 · View creator page →

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Hey there Neo_Kesha,
Thank You very much for the feedback!
Could You please describe where, how, when and what kind of lags/bugs did You encounter? We're currently in the process of  developing "We Dread 2.0" with a lot of new content + bug fixing, so Your guidance could really help us make that one even better.
Looking forward to hear more from You,
 - DIVAN-Team

I think that the main character's animations are simply the best animations in any game of the whole Jam! Congrats on this hard achievement

Very cool. This feels like a blast from the past in the best way possible - the game resembles both modern puzzles like "Peace, Death!" and classics like "Neighbours from Hell". I can easily see this being developed into a large project with many plotlines and characters - You've managed to get me attached to those guys in the game of this size, so, if this project's ever to grow bigger, I'll be there for it day one!

Awesome visuals, nice easter eggs, and a great overall idea! Feels like a flashback from the flash-era games, the best and the most fun ones, too!

A definition of a compact fun video game - just the kind we all liked in early 2000's. Everything's well animated, graphics are soft and minimalistic, which makes the game being able to be both crowded with details yet not overloaded visually at all. Perfect balance to achieve a clean visuals in a game where a lot of elements must situate in one frame at the same time.

Great job!

This is a very, very interesting and accessible idea for a game. The military theme fits so well!

Thank You, nnoxnnox!
Fun fact: when the lead game designer from our studio played the game, he's immediately found the peaceful ending - just as we predicted he would. It's very much akin to the "Who would've guessed to race back, not forward?!" in the "Ready Player One" story, we guess :)

Our team thanks You for letting us know how You felt about the game! We've just shared Your comment with each other. It made our day (evening, more like :D )
Grateful to make something that touches others. The theme of the Jam implied something along these lines.

Hey there Nik,
Thanks for the feedback and all the praising words, we value it a lot!
You're right, one of the messages of the game is that choosing violence instead of communication puts one in a perpetual circle of agression, leading nowhere, in which the person will spin as crazy without a moment of settling down properly -- just until the gruesome yet well predictable end finds him/her.
Cheers from the DIVAN-Team!

I'll make sure to follow Your positive words through to the team, thank You very much :)

Hi there! Thanks for the feedback!
Ah yes, You CAN survive. Hint: there's an endless agressive mode AND a completely opposite thing that leads to the True Ending. Enjoy looking for it :)

Thank You very much! We did our best in the short span that was available.
There's even more content actually waiting to be implemented in the future version of the game! If only we had more time to code it in :) The decision to cut content to streamline the game for the Jam was a hard one, indeed - so seeing the praise to what made it in the game means a lot to us.
 - DIVAN-Team

Thanks for the feedback! 
We've added the ability to go fullscreen now, it's in the lower right corner of the game screen.
Could You please let us know if it works alright now? Thanks!
 - DIVAN-Team