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DivingBoots

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A member registered Jun 11, 2020 · View creator page →

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Thanks! I spent a bit too much time trying to get it right though :')

Yeah, I think 2 weeks is a nice length.

I thought 2 weeks was a great length, but then I ended up being too chilled for week 1... So week 2 was full on crunch

Thanks! Yes - agreed - there is quite a heavy penalty. I wanted to encourage delivering packages even if it meant delivering to someone at home. Otherwise, I think players would rather let them expire if they know they can't get the bonus cash + time. 

Oh this was very good! Loved the game play and art style. I didn't intend to spend as much time playing as I did!

Thanks for playing! 100% agree on the culling. I spent some time at the start of the jam, but couldn't get it to work so gave up. The camera angle is also an area to be improve on! 

This is really addicting... With some polish, it could have some potential! Really well done!

Its not bad, but it didn't hook me. It took me forever to even find a horse, after countless falls. Controls are also really odd - having Y as the boost isn't intuitive. The platformer mechanics could do with some work too

Really fun! I had troubles working out what was an enemy, a power up, and a friendly - but you learn quick enough !

Brilliant! Addicting trying to figure out the best way through the level

So hard. So good. Love it! Concept and art are amazing, well done! It took me an embarrassingly long time to get through level one. The spikes and I just didn't get along

Love it! The effects are brilliant at conveying a "blindness". I had a lot of troubles figuring out the depth, which really added to the experience! 

I love the idea, but as others have mentioned - it takes a while to pick up what to do. It took me forever to realise the pick axe needs to be selected by clicking the dwarf portrait on the bottom left.

With a tutorial, this would be super polished. Your artwork is on point! Good work!

Hey, thanks for the feedback! :D Yes, the lack of a tutorial and proper description, and some pretty bad overall gameplay mechanics make it difficult to actually figure it out in the beginning! But well done on setting the (un)official record of 22 days! 

If I were to continue on this, there would be a lot of changes to how to manage the guys and add more variation to ensure the player has more of a role than initial setup.

Thanks so much! It could definitely do with polishing, and I might end up doing that... I think the UI requires some re-thinking, and some sort of tutorial is a must.... Thanks for the tweet!