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DJ Punk

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A member registered Oct 31, 2017 · View creator page →

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Originally the enemy AI was supposed to be more polished, but we ran out of time so the gameplay itself suffered a little as a result. And we actually changed it (after the jam) to where your ship would auto attach/detach when switching ships because it did feel kind of pointless to have as a separate mechanic. Thanks for playing!

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Yea, that was my decision to not make the objective obvious. My goal was to have the player engage in exploration in an ominous/uncomfortable dark environment and the bright lights of the ships and ores be the guides. Sounds like you eventually figured it out as intended though. Thanks for playing!

Awesome to hear you enjoyed it! The goal was definitely to make it feel uncomfortable and ominous, so I'm glad the enemies had that effect on you. Originally I wanted to have the enemy AI more fleshed out, but we kind of ran out of time.


What was the bug btw out of curiosity? And were you able to fully outrun the enemy? Because he should have been chasing you nonstop after detecting you.