Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Djorm

14
Posts
2
Followers
A member registered Apr 07, 2023 · View creator page →

Creator of

Recent community posts

Thanks! Both the constellation shapes and star positions are randomly generated, so they are unique for every playthrough. The number of stars/constellation shape points increments with the level

Thanks for playing and for the feedback, glad you enjoyed! That is an interesting tip indeed! Though now my eyes kind of hurt after doing it for a whole round ;D

Thanks for playing and thanks for the feedback. Nice time! :)

Thanks very much <3 Glad you enjoyed! :)

Thanks for playing and thanks for the feedback! :)

(1 edit)

Thanks for playing! I thought the green arrow was obvious enough but seems maybe the tutorial part could have been a bit clearer. I added the timer to give a bit more achievement/goal to the game, but I guess it does contradict the relaxing nature a bit. Thanks for the feedback!

Thanks for playing and for the feedback! Nice time! That's better than I have been able to do ;D

cool mechanics! very unique

Thank you! Yeah a countdown for the atmosphere change is a nice idea. Nice score!

Thanks for playing :) !

Thanks!

Thanks for playing and for the feedback! Agree on your point, art style is not my strength :) Glad you had fun, nice score!

Thanks! Yep, the particles get slightly faster, larger, and more of them as the level increases

Part of the game mechanic is changing of the sensitivity - "The atmospheric temperature will effect the heating/cooling rate" - i.e. red background/high temperature = much more sensitive, blue background/low temperature = less sensitive and depletes faster.

Or do you mean something different :) ?