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Daniel Kušan

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A member registered Oct 13, 2019 · View creator page →

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Recent community posts

Thank you, Mr. Harper. This is the expansion I didn’t know I wanted, but now that they are here, they are exciting as hell. The rules changes are all great and the new sheets look excellent.

I’m currently involved in three Blades campaigns, one as a GM, one as a player, and one is a two-player GM-less game. I can’t wait to start implementing the new stuff.

Thank you very much for your feedback, Jotsu02!

I haven’t had a lot of time to work on the game (or playtest it) but I’m still making updates. Your comment helped inspire me to do even more! I am planning to do some major work and commit the latest additions and changes into a new version (0.8) which will be pretty close to the final shape of the core rules. I’m hoping to have it done before the beginning of summer.

I’m also aware of the significant errors and inconsistencies (like the one you mentioned) and I am working on polishing those too.

Hello, and thank you for showing interest in Heart & Glory. To determine the character’s starting amount of Heart, you need to make an initial Recovery Roll as stated on p.24. Meaning, roll a number of dice based on the number of PCs in the session, and add the two highest dice.

Thank you for pointing out that this is not clear character creation. I have also noticed a lot of other inconsistencies and I am working on cleaning up the documents as well as updating the mechanics to be more balanced. Cheers!

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Heart & Glory is a tabletop roleplaying game about adventures in a fantasy world.

dkusan.itch.io/heart-and-glory

There will be heroic battles, powerful sorcery, exploring strange and magical lands and cursed underground caves and dungeons. There will also be action-packed heists, cloak-and-dagger power-struggles and ominous investigations. The heroes you portray will take risks to gain fame, power and wealth, and you will play to find out how their story unravels.

The game uses a different core mechanic than BitD: 2d6+modifier. It is still work-in-progress, but it’s intended to be modular and easily extended with additional rules and various game settings.