Well thanks! As for the balance I completely agree with you, since due to my impeccable time management I only had about 20 minutes to design the waves, and the virus scales about 1.5x faster than he should. After the voting period I´ll definitely upload a patched version!
Doc Cyan
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Thanks a lot! The power-up box in the wall was my attempt at teaching the player that the virus can use the power-up too, but I see that ended up being more confusing than helpful. Really learned about the power and importance of a good tutorial this jam. Oh and I also had a shader that highlighted your current goal in the edge of the screen (as well as a cool VHS one) but for some reason that didn´t work in WebGL and I only found that out within the last hour, so yeah... (But overall the idea was that the timer would make it so that by the end you´d be desperately running from the virus while the "minimum kills would mean you can´t just sit at a corner)
Your game is incredible too btw, nails the gameboy feel incredibly well and is super polished. The only slight gripe I have is that the whole limited hearts thing makes the puzzle sections a bit annoying, like when you accidentally miss a ´heart throw´ and now the puzzle is impossible and you have to lose some progress. But overall, it´s a really great game!
Thanks for the feedback! Yeah looking at the bigger picture I realize I didn´t focus on making a decent tutorial nearly as much as I should´ve, especially since I accidentally made the virus grow twice as large( scope creep was real with this one).
Loved your game too btw, just a really good game all around. Ótimo jogo!(apparently you´re from Brazil too lol)