I actually just finished assembling the team and hadn't gotten to a computer to delete the post. Really sorry about that.
docmolli
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The bulk of what I have learned has been a frankenstiens monster stitched together from reading engine and coding language documentation in combination with countless YouTube tutorials. To be fair, I'm with Josep in that I chose Godot, but I see no reason it would be any different from Unity. Good luck to you.
Primarily, I am a pixel artist, as you'll see from the games listed in my profile, but I also have some personal art if you'd like to see more of my style. I'd like to expand my horizons and become a bit more multifaceted in my skills, so I recently participated in a 3D horror game in Unreal and got my hands dirty in Blender. I've also spent the last two months trying to learn Godot whenever I'm not working. If you need an artist but also think you may have a few odds and ends in other areas that need doing, I'm your guy.