Hey, pixel artist here. I've got a few years of experience and have pivoted into learning the Godot engine as well. I'm always looking for more opportunities to learn Godot stuff.
docmolli
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Very well done; you've communicated so much depth with the addition of just a few more colors. The contrasting grays make the buttons look thick like they make a satisfying sound when they're clicked. The sheen on the bars is a nice tough as well; it totally changes the look with just one more color. It's giving me a lot to think about my own work.
The bulk of what I have learned has been a frankenstiens monster stitched together from reading engine and coding language documentation in combination with countless YouTube tutorials. To be fair, I'm with Josep in that I chose Godot, but I see no reason it would be any different from Unity. Good luck to you.
Primarily, I am a pixel artist, as you'll see from the games listed in my profile, but I also have some personal art if you'd like to see more of my style. I'd like to expand my horizons and become a bit more multifaceted in my skills, so I recently participated in a 3D horror game in Unreal and got my hands dirty in Blender. I've also spent the last two months trying to learn Godot whenever I'm not working. If you need an artist but also think you may have a few odds and ends in other areas that need doing, I'm your guy.