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DoctoProfo

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A member registered Mar 05, 2022 · View creator page →

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Hey, thanks for checking it out! I think I actually agree with just about everything you said, lol.


I didn't mean to troll with the bookcases, but I did realize while level designing that they were absolutely awful and I decreased the chance of those books being selected as anomalous props (when what I actually should have done is just had a lot fewer books)

NOTE: a game-breaking bug was found after the deadline that affects monitor sizes other than 1920x1080 and I choose (for my own sanity) to blame Godot. If that's your monitor size, please feel free to play, but otherwise it's probably best not to waste your time on this one.

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Prior to the jam starting I thought I was going to make a Mystlike, then the first night after 2 hours of work in blender I knew I did not have the skill or vision to actually pull it off, so I'm glad someone else pulled off what I could not.

Moving through the pictures is really cool, and that things other than just the player can interact through them is a nice bit of brain-bending. While the scenes may be sparsely decorated, what elements there are look great and the emptiness, together with the way each scene is framed, adds a surreal/eerie feel to the environment. The whole game has an, I don't know, intentionality/direction to it that I really enjoy, even if it is short.

I played it a couple of times and I was confused the first time how exactly I had won because I hadn't really noticed what it was that I clicked on and the ending is quite abrupt, but it's a game jam so that's just kinda how it goes.

I really liked this, anyone only sorting by popular is missing out. A  smart use of the medium itself to tell the message

Very cool look, had enough fun running around that I forgot to take any pictures, lol.

I did get stuck in the terrain at one point, but with a browser I can literally just reload the page, so eh.

The socket system is very interesting, it was like a wrench thrown in my expectations (in a good way).

Thanks for checking it out! Performance was initially something I was concerned with due to the number of physics object I knew I would have. I and my playtesters didn't have issues with it, but we also all have gaming pcs. I did have ideas for optimizations to implement, but unfortunately it wasn't a high enough priority for me. Maybe if we'd had another week

Nearly, I've messed around with Unity and Godot before but never with any real goals, certainly never with a finished project to show for it