It would have to be peer-to-peer player-hosted. Adding server and net code to the project would not be a simple task for a game where it was not originally planned.
dodgey_roger
Recent community posts
Yes. It's all about iteration. Implement a feature functionally but imperfectly, with ideas for improvement on a later second pass; then move on to the next line item while users try the new feature and provide feedback on how to improve it in ways you may not have considered if you'd just spent the extra time to polish it (and may have had to undo some wasted hard work). Then you come back to that feature with user feedback and requests, more experience from working on other aspects of the project, and fresh eyes to review past work under a critical lens.
This appears to be more or less what RalivDev is already doing; not rushing, but not getting overly fixated on the details.
Your custom NPCs get clothes? Mine just show up naked.
Oh. There's a whole added section for clothes and behaviors? Neat! Now I have to redo the three I already did...
And you can to some extent customize the clothes colors/patterns. Switch on and off the clothing piece you want them to have and it will randomize the color and pattern from the basic sets.
- Occasionally I encounter NPCs offering themselves, but engaging results in an abbreviated animation and the NPC continuing to offer themselves with no rewards issued.
- Have yet to see dyes that match some of the standard clothes colors in the store. Most of the dyes are so bright and garish they clash with the character tones instead of offering anything complimentary. More dark and pastel tones are needed.
Suggestions/Requests:
- Some of the floating platforming stones are spaced too far apart to reliably jump onto (or at all), and some wobble at such extreme angles you can barely make them at just the right moment. This elevates "challenge" to "needless frustration" and "time waster."
- The new "targeted" interactions make engaging a group take much longer. Being able to perform untargeted "allure" and "offer" actions made things more efficient.
- Proximity to nude characters and those engaging in sex should to some extent elevate the base level of attraction to all characters instead of the NPCs hyperfixating on single entities targeting them. Being around sexy times should be getting everyone in the mood!
- Erection state should vary based on proximity of NPCs and their lustful state (regardless of the target of that lust), so it isn't just hard when offering or having sex. If NPCs can walk around rock-hard, so should PCs when there's something to look at.
- During Character Creation, be able to load an existing character from another save to iterate on that instead of starting from scratch each time.
- "Magic Mirror" home upgrade for revising a character after creation, maybe available at level 15 or 20?
- "Grower" attribute maxed out should be able to shrink length to minimum, or fully sheath animal-style penis
- "Girth" should be relative and remain proportional to length; Tuna Can horse dick is a bit weird when it shows up on NPCs.
- "Canine penis" shouldn't just be human penis with a sheath. Was expecting something a bit more knotty.
- Preview clothes during Character Creation. I would have proportioned things a bit differently if I knew how it would affect how clothing hangs.
Demo was fun can't wait for more. "Early Access" link on the game page doesn't work. Was it supposed to go to the Patreon?
Something occurred to me during Mice Tea that maybe could be explored in Coffee Buns: What happens if the drink is spiked with taurine? You know, someone wants more of an energy kick with their drink, mixes in a bit of RedBlueBull…