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Dog&Deer Games

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A member registered Jul 06, 2022 · View creator page →

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Recent community posts

I'll look into it, thanks for pointing it out!

The save menu has been reworked to be organized by date as described on the changelog.

v0.7 is up on Ko-fi as described both on the changelog and the game's main page. The public release will be avaliable on itch.io in a month.

Thank you so much for the support! There seems to be a problem with the way itch.io processes payments but they do go through despite the error.

Issue should be fixed with the new hotfix. Thank you for pointing it out!

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Every character has a main save with their name on it on top of the auto-save. I'd recommend saving the game manually from time to time but if losing progress thanks to the auto-save is a problem people are having maybe I'll create a separate auto-save for bad ends.

Quick edit: the game now has a separate auto-save for bad ends.

Once the game has gone through some more development we'll see about porting it to other platforms, thanks for the interest!

Can you give us more information? What part of the game isn't working?

Transformations right now include mainly tgtf and feral. There will be more varied content in the future.

The name is just a very loose reference to a creature thats a mishmash of other creatures, since you may have body parts from different species on the same character, there is no combat in the game.

We'll look into uploading a 32 bit version of the game on the next update, if possible.

Puzzles are something we considered and we're not writing it off yet. Just hope we're smart enough to pull some nice ones!

Thank you for the kind words! Hope we can continue the streak and provide quality content in the future.

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We will have a logo and better imagery for the game soon. I'm not sure I understand your suggetstion regarding save slots though.

Regarding the skill suggestion, we don't have any current plans to add skills or numeric attributes to the game as of now, focusing primarily on choices and character freedom rather than on rolls and skill checks. I understand how that side of things can be satisfying in other games in the genre but it's not what we're aiming for.

We do have some plans regarding some choices requiring carrying certain items or completing past encounters in certain ways to access it. Hopefully we can put these ideas to practice soon.

Always appreciate the feedback!

They should function, if they don't then there's something wrong with the game. Could you share your character creation options?

Thank you! These minor issues will hopefully be fixed by the next update.

It was a problem with the colour afterall! Apologies for that, I will upload the fixed version now. I owe you one for putting up with the trouble shooting :)

Ah I'm very sorry to hear. We will double check to see if any character creation options are broken.

Something definetly went wrong, that is just debug text! Could you detail how you got there?

Thank you for the feedback! It is really invaluable at this stage. We'll have a look at those issues and have it fixed by the next update!